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Titlebook: ArtsIT, Interactivity and Game Creation; Creative Heritage. N Matthias W?lfel,Johannes Bernhardt,Sonja Thiel Conference proceedings 2022 IC

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發(fā)表于 2025-3-21 18:50:36 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱ArtsIT, Interactivity and Game Creation
期刊簡稱Creative Heritage. N
影響因子2023Matthias W?lfel,Johannes Bernhardt,Sonja Thiel
視頻videohttp://file.papertrans.cn/163/162795/162795.mp4
學(xué)科分類Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: ArtsIT, Interactivity and Game Creation; Creative Heritage. N Matthias W?lfel,Johannes Bernhardt,Sonja Thiel Conference proceedings 2022 IC
影響因子This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications..
Pindex Conference proceedings 2022
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Tackling Online Hate Speech? as online video games, pervasive games and pedagogical itineraries to counteract online hate speech, through gaming culture and connected social spheres as a motor for the promotion of mediatic literacy and digital citizenship.
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Towards Inclusive and Interactive Spaces for Breakdancing. We question how practitioners embody breaking aesthetics in the gestures that emerge from their interaction with the IBMS and how this system might be leveraged to create a welcoming environment for b-girl practitioners, and possibly subvert or transform gender norms from breaking culture that manifest through movement.
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Finance in Central and Southeastern Europe as online video games, pervasive games and pedagogical itineraries to counteract online hate speech, through gaming culture and connected social spheres as a motor for the promotion of mediatic literacy and digital citizenship.
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發(fā)表于 2025-3-22 23:17:33 | 只看該作者
Han Yue,Nur Haiza Nordin,Nur Naddia Nordin. We question how practitioners embody breaking aesthetics in the gestures that emerge from their interaction with the IBMS and how this system might be leveraged to create a welcoming environment for b-girl practitioners, and possibly subvert or transform gender norms from breaking culture that manifest through movement.
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Conference proceedings 2022tsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Col
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