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Titlebook: Agents for Games and Simulations; Trends in Techniques Frank Dignum,Jeff Bradshaw,Willem Doesburg Book 2009 Springer-Verlag Berlin Heidelbe

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發(fā)表于 2025-3-26 22:08:43 | 只看該作者
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發(fā)表于 2025-3-27 02:24:47 | 只看該作者
https://doi.org/10.1007/978-3-642-61956-4ccompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame.
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發(fā)表于 2025-3-27 05:56:46 | 只看該作者
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發(fā)表于 2025-3-27 10:43:33 | 只看該作者
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發(fā)表于 2025-3-27 20:18:40 | 只看該作者
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發(fā)表于 2025-3-27 22:32:51 | 只看該作者
M. Ebadi,R. F. Pfeiffer,L. C. Murrinch describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko arc
38#
發(fā)表于 2025-3-28 05:26:46 | 只看該作者
Jean-Guy Chabot,RéMi Quirion,Gerard Morel the player’s actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account percepti
39#
發(fā)表于 2025-3-28 07:04:05 | 只看該作者
Current Aspects of the Neurosciencesby artificial agents. At first, we will present the context, an ongoing research project aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Our applicative objectiv
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發(fā)表于 2025-3-28 12:50:20 | 只看該作者
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