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Titlebook: Agents for Games and Simulations; Trends in Techniques Frank Dignum,Jeff Bradshaw,Willem Doesburg Book 2009 Springer-Verlag Berlin Heidelbe

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期刊全稱Agents for Games and Simulations
期刊簡稱Trends in Techniques
影響因子2023Frank Dignum,Jeff Bradshaw,Willem Doesburg
視頻videohttp://file.papertrans.cn/152/151254/151254.mp4
學科分類Lecture Notes in Computer Science
圖書封面Titlebook: Agents for Games and Simulations; Trends in Techniques Frank Dignum,Jeff Bradshaw,Willem Doesburg Book 2009 Springer-Verlag Berlin Heidelbe
影響因子.Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation...This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field..
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Richard L. Klein,?SA K. Thureson-Kleinir-Space of United States. Thorough evaluation of the system has been performed, confirming that it can scale up to a very high number of complex agents operating simultaneously (thousands of aircraft) and determining the impact of different configurations of the simulation architecture on its overall performance.
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Current Aspects of the Neurosciencesproblems with the real-time requirements. This paper introduces a new proxy-based tool, based on ., to help agents to be a teammate in partially observable, dynamic and stochastic environments with real-time requirements. Validation experiments with the computer game Unreal Tournament 2004 have demonstrated impressive results.
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