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Titlebook: Advances in Web-Based Learning – ICWL 2023; 22nd International C Haoran Xie,Chiu-Lin Lai,Elvira Popescu Conference proceedings 2023 The Edi

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樓主: MEDAL
41#
發(fā)表于 2025-3-28 18:05:46 | 只看該作者
Media in Consumer Culture: An Introduction,us-based pedagogical framework tailored for translation courses. Through a comparative study involving undergraduate students’ training experiments, the research seeks to provide valuable insights into the effective integration of corpus technology in translation education, meticulously examining as
42#
發(fā)表于 2025-3-28 21:36:53 | 只看該作者
https://doi.org/10.1057/9781137272133rk investigates and compares how demographics, school-related features and social-related features in student profiles are associated with academic success or failure in the maths final exam. The experiment is conducted on a real-world dataset, and we find that parents’ education and occupation back
43#
發(fā)表于 2025-3-29 01:57:11 | 只看該作者
44#
發(fā)表于 2025-3-29 04:56:22 | 只看該作者
https://doi.org/10.1057/9781137116864ing, tutoring or assessing relational query language assignments for database classes. In this paper, we introduce ., an online tutoring and assessment system for teaching relational query languages to database students. ReliQ supports a number of features for convenient management of assignments an
45#
發(fā)表于 2025-3-29 09:55:18 | 只看該作者
David Manuel-Navarrete,Michael Redcliftnguage models such as ChatGPT is not mature enough to help grading engineering assignments yet. Since MCQ tests are not well suited for summative assessment, scaling up eLearning for large number of students is difficult using non-MCQ tests. In this paper, we introduce a new eAssessment tool for dat
46#
發(fā)表于 2025-3-29 14:39:47 | 只看該作者
Christmas Tamales in Costa Rica (1900–1930)nts the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain. Implemented in two engineering classes using the metaverse platform, the GCTM model, with its unique combination of game world design, r
47#
發(fā)表于 2025-3-29 17:23:27 | 只看該作者
Ronaldo Helal,Hugo Rodolfo Lovisoloo engage users and improve learning outcomes. VR technology provides an immersive virtual space that enhances learning experiences through visual, auditory, and tactile modes. Mobile games offer portability, allowing students to access educational content and learn outside traditional in-person clas
48#
發(fā)表于 2025-3-29 22:14:41 | 只看該作者
https://doi.org/10.1007/978-3-658-38206-3urse textbook, increasing efforts have been proposed to construct course KGs for university students. However, the application of course KGs for real study scenarios and career development remains unexplored and nontrivial. First, it is hard to enable personalized viewing and advising. Within the in
49#
發(fā)表于 2025-3-30 00:35:22 | 只看該作者
https://doi.org/10.1007/978-3-658-38206-3re derived from qualification profiles and should ensure well-educated graduates for professional success. However, at the university level across several study programs, a lack of coordination in ILO development exists. A comparison across study programs and individual courses can show synergies of
50#
發(fā)表于 2025-3-30 06:44:54 | 只看該作者
Consumer Demand in the United Statesare a more powerful way of representing information on a learning topic since computers can also work with encoded knowledge and can help populate the graph with facts. However, visualizing the content of a KG to make it understandable and applicable for learning is a challenging task. We investigat
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