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Titlebook: Advances in Human Factors in Wearable Technologies and Game Design; Proceedings of the A Tareq Ahram,Christianne Falc?o Conference proceedi

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發(fā)表于 2025-3-21 17:42:27 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Advances in Human Factors in Wearable Technologies and Game Design
期刊簡稱Proceedings of the A
影響因子2023Tareq Ahram,Christianne Falc?o
視頻videohttp://file.papertrans.cn/149/148249/148249.mp4
發(fā)行地址Discusses human aspects of wearable devices.Highlights topics such as user acceptance, satisfaction and engagement.Focuses on the integration of wearability principles, e.g. aesthetics, affordance, an
學科分類Advances in Intelligent Systems and Computing
圖書封面Titlebook: Advances in Human Factors in Wearable Technologies and Game Design; Proceedings of the A Tareq Ahram,Christianne Falc?o Conference proceedi
影響因子.This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained? upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California,USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research..
Pindex Conference proceedings 2018
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Key Segments of Chinese Consumers,or different already-existing touch- and gesture-based languages, such as Malossi and deaf-blind manual, in order to offer a unique device for connecting different communities with an affordable solution.
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2194-5357 n of wearability principles, e.g. aesthetics, affordance, an.This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement
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https://doi.org/10.1007/978-3-642-41491-6the upper body and for manual work. Subsequently first systems are being developed systematically and demonstrated on a process example. The results show the objective capture and reduction of the hand-arm-stress.
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