期刊全稱 | Advances in Human Factors in Wearable Technologies and Game Design | 期刊簡稱 | Proceedings of the A | 影響因子2023 | Tareq Ahram,Christianne Falc?o | 視頻video | http://file.papertrans.cn/149/148249/148249.mp4 | 發(fā)行地址 | Discusses human aspects of wearable devices.Highlights topics such as user acceptance, satisfaction and engagement.Focuses on the integration of wearability principles, e.g. aesthetics, affordance, an | 學(xué)科分類 | Advances in Intelligent Systems and Computing | 圖書封面 |  | 影響因子 | .This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained? upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California,USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.. | Pindex | Conference proceedings 2018 |
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