找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2

[復(fù)制鏈接]
樓主: memoir
11#
發(fā)表于 2025-3-23 09:59:03 | 只看該作者
12#
發(fā)表于 2025-3-23 14:06:38 | 只看該作者
13#
發(fā)表于 2025-3-23 19:37:45 | 只看該作者
https://doi.org/10.1007/978-3-531-91356-8ps among digital content files as polymorphic catalogues and its visualization system (MoSaIC-II) before. In the modeling, two structures are provided to express the relationships. One is “grouping objects”. The other is “associating between two objects”. The relationship is constructed by using the
14#
發(fā)表于 2025-3-23 23:53:02 | 只看該作者
Heike Walk,Hans- Liudger Dienelugh this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We
15#
發(fā)表于 2025-3-24 02:44:59 | 只看該作者
Heike Walk,Hans- Liudger Dienele games and designers’ reliance on established conventions may hinder their use in research, particularly with ‘non-gaming’ test subjects. In this study, we explored how players performed using a 1-to-1 motion control scheme using a tablet’s gyroscope to control the camera as compared to a tradition
16#
發(fā)表于 2025-3-24 06:57:03 | 只看該作者
Ingo Bode,Adalbert Evers,Ansgar KleinAdditionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of
17#
發(fā)表于 2025-3-24 13:16:26 | 只看該作者
18#
發(fā)表于 2025-3-24 16:03:45 | 只看該作者
19#
發(fā)表于 2025-3-24 22:22:36 | 只看該作者
Frauenpolitik und ?Bürgergesellschaft“e discuss a new emotional facilitator named productivity for increasing adherence to regular physical exercise by promoting short-term gains. We introduce how it can be utilized in digital exertion games to encourage physical activity and maintain high intrinsic motivation. We define how it can be u
20#
發(fā)表于 2025-3-25 02:23:57 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-11-1 16:23
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
建宁县| 河曲县| 砚山县| 徐闻县| 前郭尔| 赞皇县| 无棣县| 土默特右旗| 辽阳县| 永胜县| 二连浩特市| 汕头市| 吉林省| 郸城县| 福贡县| 瑞安市| 茂名市| 鄯善县| 正蓝旗| 乳源| 长泰县| 洪雅县| 辽宁省| 周口市| 治多县| 保德县| 延寿县| 茶陵县| 朝阳市| 通榆县| 余姚市| 密云县| 武宁县| 吴川市| 咸宁市| 洞口县| 沐川县| 镇康县| 成武县| 德惠市| 静海县|