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Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2

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發(fā)表于 2025-3-21 17:31:00 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Advances in Computer Entertainment Technology
期刊簡稱14th International C
影響因子2023Adrian David Cheok,Masahiko Inami,Teresa Rom?o
視頻videohttp://file.papertrans.cn/148/147199/147199.mp4
學科分類Lecture Notes in Computer Science
圖書封面Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2
影響因子.This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017...The 59 full papers presented were selected from a total of 229 submissions.. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.?.The chapter ‘eSport vs irlSport‘ is open access under a CC BY 4.0 license via link.springer.com..
Pindex Conference proceedings 2018
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https://doi.org/10.1007/978-3-658-14626-9riences and showcases the potential of Mixed Reality (MR) for creating immersive and engaging experiences in real world contexts. However, the lack of design knowledge about interactions within MR represents a barrier to creating effective entertainment experiences. Faced with this challenge, we con
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Bürgerengagement in Deutschland experience by a tactile perception. Interaction with mixed reality worlds becomes more natural if the user can interact using only his hands. Hence, the question arises whether the experience in mixed reality applications can be increased if the user’s hands and body are integrated and virtually re
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Bernhard Blanke,Henning Schriddetem, using neural networks, that allows us to detect subconscious player poses associated moods and use them to guide games. This provides new ways to create greater conversations and narrative experiences.
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Adalbert Evers,Ulrich Rauch,Uta Stitz a Nao robot. This game allows youth to discover the ethnographic artifacts of La Rochelle’s natural history museum in a playful manner. The design phase of the game is divided into two steps. The first step defined the atomic behaviors grouped within the pattern. In the second step, the agents impl
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Adalbert Evers,Ulrich Rauch,Uta Stitztaining the attention of 8 children between the ages of 2 to 8 years old with a history of communication and language developmental delay and difficulties with social interaction as part of ongoing communication and speech therapy treatment in a speech pathology clinic. Results from 40 individual se
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