找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2

[復(fù)制鏈接]
樓主: memoir
11#
發(fā)表于 2025-3-23 09:59:03 | 只看該作者
12#
發(fā)表于 2025-3-23 14:06:38 | 只看該作者
13#
發(fā)表于 2025-3-23 19:37:45 | 只看該作者
https://doi.org/10.1007/978-3-531-91356-8ps among digital content files as polymorphic catalogues and its visualization system (MoSaIC-II) before. In the modeling, two structures are provided to express the relationships. One is “grouping objects”. The other is “associating between two objects”. The relationship is constructed by using the
14#
發(fā)表于 2025-3-23 23:53:02 | 只看該作者
Heike Walk,Hans- Liudger Dienelugh this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We
15#
發(fā)表于 2025-3-24 02:44:59 | 只看該作者
Heike Walk,Hans- Liudger Dienele games and designers’ reliance on established conventions may hinder their use in research, particularly with ‘non-gaming’ test subjects. In this study, we explored how players performed using a 1-to-1 motion control scheme using a tablet’s gyroscope to control the camera as compared to a tradition
16#
發(fā)表于 2025-3-24 06:57:03 | 只看該作者
Ingo Bode,Adalbert Evers,Ansgar KleinAdditionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of
17#
發(fā)表于 2025-3-24 13:16:26 | 只看該作者
18#
發(fā)表于 2025-3-24 16:03:45 | 只看該作者
19#
發(fā)表于 2025-3-24 22:22:36 | 只看該作者
Frauenpolitik und ?Bürgergesellschaft“e discuss a new emotional facilitator named productivity for increasing adherence to regular physical exercise by promoting short-term gains. We introduce how it can be utilized in digital exertion games to encourage physical activity and maintain high intrinsic motivation. We define how it can be u
20#
發(fā)表于 2025-3-25 02:23:57 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-11-2 08:43
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
泰州市| 旬阳县| 张家港市| 古田县| 阿尔山市| 钟祥市| 乐清市| 乌拉特前旗| 金溪县| 广安市| 万年县| 灌南县| 蓝山县| 仙游县| 会昌县| 宁强县| 蓬安县| 横山县| 平遥县| 株洲市| 杭锦后旗| 仁布县| 庆元县| 揭阳市| 花莲市| 钟祥市| 扶沟县| 乌兰察布市| 长沙县| 永嘉县| 上犹县| 汝阳县| 从江县| 吴桥县| 城市| 和林格尔县| 沐川县| 洛川县| 旬阳县| 灵山县| 茌平县|