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Titlebook: Advanced Intelligent Paradigms in Computer Games; Norio Baba,Lakhmi C. Jain,Hisashi Handa Book 2007 Springer-Verlag Berlin Heidelberg 2007

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樓主: 可憐
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發(fā)表于 2025-3-23 09:58:01 | 只看該作者
Bruce E. Winston,Mihai C. Bocarnea, become much more exciting. In order to attain this objective, we utilize Multi-Objective Evolutionary Algorithms to generate various skilled players. Further, we suggest that Evolutionary Programming could be utilized to find out an appropriate point of each card at the COMMONS GAME. Several game
12#
發(fā)表于 2025-3-23 16:43:38 | 只看該作者
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發(fā)表于 2025-3-23 19:22:04 | 只看該作者
https://doi.org/10.1057/9781137478085rious aspects of racing games. We first discuss the various roles of computational intelligence in games, and then go on to describe the evolution of different types of car controllers, modelling of players’ driving styles, evolution of racing tracks, comparisons of evolution with other forms of rei
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發(fā)表于 2025-3-23 22:42:48 | 只看該作者
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發(fā)表于 2025-3-24 04:05:22 | 只看該作者
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發(fā)表于 2025-3-24 07:31:52 | 只看該作者
https://doi.org/10.1007/978-3-030-37101-2ading and negotiation has been flourishing. However, developing electronic marketplaces and trading strategies without careful design and experimentation can be costly and carries high risks. This chapter discusses the need for tools to support the design and implementation of electronic market simu
17#
發(fā)表于 2025-3-24 13:28:14 | 只看該作者
https://doi.org/10.1007/978-3-030-11169-4the design of software agents that play against and along with human beings in computer games. EVE. is a computational theory, based on a psychological progression of Expectations (E), Violations (V) and Explanations (E.) that in turn evoke emotional responses known as . or fl.. Here EVE. is develop
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發(fā)表于 2025-3-24 17:55:30 | 只看該作者
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發(fā)表于 2025-3-24 22:00:23 | 只看該作者
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發(fā)表于 2025-3-25 01:47:35 | 只看該作者
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