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Titlebook: Advanced Intelligent Paradigms in Computer Games; Norio Baba,Lakhmi C. Jain,Hisashi Handa Book 2007 Springer-Verlag Berlin Heidelberg 2007

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期刊全稱Advanced Intelligent Paradigms in Computer Games
影響因子2023Norio Baba,Lakhmi C. Jain,Hisashi Handa
視頻videohttp://file.papertrans.cn/146/145782/145782.mp4
發(fā)行地址Contains the latest research in the area of advanced intelligent paradigms in computer games.Includes supplementary material:
學(xué)科分類Studies in Computational Intelligence
圖書(shū)封面Titlebook: Advanced Intelligent Paradigms in Computer Games;  Norio Baba,Lakhmi C. Jain,Hisashi Handa Book 2007 Springer-Verlag Berlin Heidelberg 2007
影響因子The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ?ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The ?rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically inter
Pindex Book 2007
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https://doi.org/10.1007/978-3-030-11169-4ent behaviors enable the player to gain more satisfaction from the game. This hypothesis may well be true; however, since no notion of entertainment or enjoyment is explicitly defined, there is therefore no evidence that a specific opponent behavior generates enjoyable games.
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https://doi.org/10.1007/978-3-030-11169-4 seen as a form of learning. EVE’s contribution lies in going beyond classical economics and computational intelligence to analyze the aesthetics of enjoyment and engagement – towards a science of fun.
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Bruce E. Winston,Mihai C. Bocarnea. Further, we suggest that Evolutionary Programming could be utilized to find out an appropriate point of each card at the COMMONS GAME. Several game playings utilizing the new rule of the COMMONS GAME confirm the effectiveness of our approach.
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Advanced Intelligent Paradigms in Computer Games978-3-540-72705-7Series ISSN 1860-949X Series E-ISSN 1860-9503
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