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Titlebook: Windows 8 and Windows Phone 8 Game Development; Adam Dawes Book 2013 Adam Dawes 2013

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樓主: Baleful
21#
發(fā)表于 2025-3-25 06:06:47 | 只看該作者
22#
發(fā)表于 2025-3-25 11:20:58 | 只看該作者
Adam Dawesmparisons are often not meaningful and must be replaced by similarity comparisons. This book describes the concepts and techniques to incorporate similarity into database systems. We start out by discussing the properties of strings and trees, and identify the edit distance as the de facto standard
23#
發(fā)表于 2025-3-25 13:32:27 | 只看該作者
Adam Dawes or practical inconvenience. They can potentially support Information Retrieval (IR) experimentation, tuning, validation, performance prediction, and hardware sizing. Naturally, the accuracy and usefulness of results obtained from a simulation depend upon the fidelity and generality of the models wh
24#
發(fā)表于 2025-3-25 16:06:32 | 只看該作者
Adam Daweseams in Europe which were involved in the R&D-programme on Solar Energy of the Commission. When it became clear that the availability of experimental datafor model validation wm next to nothing, the Commission took the initiative to support in the frame of the Solar Energy R&D-programme the construc
25#
發(fā)表于 2025-3-25 20:38:46 | 只看該作者
n Vorlaufband — im folgenden AMV-Band genannt-, wei? (Hersteller: Agfa Gevaert AG, Leverkusen), das in Rollen zu 25 m im Handel erh?ltlich ist. Nach Angaben des Herstellers besteht das AMV-Band aus Polyvinylchlorid mit .. = 3,0, dem Verlustfaktor 12.10. (Me?frequenz 800 Hz) und dem spezifischen Wide
26#
發(fā)表于 2025-3-26 02:06:06 | 只看該作者
Further 3-D Features and Techniques,working through this chapter, you will be able to import 3-D models from an external modeling application. You will also be able to use a number of additional MonoGame features to add life to your games.
27#
發(fā)表于 2025-3-26 07:58:55 | 只看該作者
Enhancing Your Game, in many different games, though, and, in this chapter, we’ll examine some useful pieces of functionality that fall into this category. These game enhancements will be created to be easily reusable so that they can be quickly and easily dropped into any game that would benefit from them.
28#
發(fā)表于 2025-3-26 11:55:08 | 只看該作者
Application Management,l important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the applic
29#
發(fā)表于 2025-3-26 13:28:15 | 只看該作者
Getting Started with XAML,indows 8 and Windows Phone apps: .. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.
30#
發(fā)表于 2025-3-26 19:58:57 | 只看該作者
Mixing XAML and MonoGame,ojects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.
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