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Titlebook: Windows 8 and Windows Phone 8 Game Development; Adam Dawes Book 2013 Adam Dawes 2013

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發(fā)表于 2025-3-21 20:06:20 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Windows 8 and Windows Phone 8 Game Development
編輯Adam Dawes
視頻videohttp://file.papertrans.cn/1029/1028777/1028777.mp4
概述Windows 8 and Windows Phone 8 Game Development gives you everything you need to maximize your creativity and produce fantastic games that will run on any Windows 8 device.
圖書(shū)封面Titlebook: Windows 8 and Windows Phone 8 Game Development;  Adam Dawes Book 2013 Adam Dawes 2013
描述.Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away .Windows 8 and Windows Phone 8 Game Development. is your ideal first step into modern games development..This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!.The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It‘s never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how..
出版日期Book 2013
版次1
doihttps://doi.org/10.1007/978-1-4302-5837-7
isbn_softcover978-1-4302-5836-0
isbn_ebook978-1-4302-5837-7
copyrightAdam Dawes 2013
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 20:56:45 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:13:26 | 只看該作者
Application Management,l important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the application being “snapped” to the edge of the screen).
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發(fā)表于 2025-3-22 07:51:30 | 只看該作者
Getting Started with XAML,indows 8 and Windows Phone apps: .. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.
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發(fā)表于 2025-3-22 09:27:57 | 只看該作者
Mixing XAML and MonoGame,ojects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.
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發(fā)表于 2025-3-22 23:38:08 | 只看該作者
Creating a Game Framework,We have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying 2-D content to the screen. Now it is time to start organizing and structuring what you have learned.
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發(fā)表于 2025-3-23 01:46:43 | 只看該作者
Getting Started,We’ve given MonoGame plenty of opportunities to tell us what it is thinking. Now let’s even things up and let it know what’s going on inside our human brains. Input is, of course, an essential part of any game and will add interactivity and excitement to our projects.
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發(fā)表于 2025-3-23 08:45:22 | 只看該作者
Sounding Out with Game Audio,Our worlds have been very quiet so far. Apart from the occasional sound of keys being pressed or a screen being tapped, everything has moved in complete silence. That’s no way for a game to be so, in this chapter, we’ll make some noise by adding sound effects and music to our games.
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