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Titlebook: Volume Graphics 2001; Proceedings of the J Klaus Mueller,Arie E. Kaufman Conference proceedings 2001 Springer-Verlag/Wien 2001 3D.CAD.Raytr

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發(fā)表于 2025-3-21 17:05:45 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Volume Graphics 2001
副標(biāo)題Proceedings of the J
編輯Klaus Mueller,Arie E. Kaufman
視頻videohttp://file.papertrans.cn/985/984234/984234.mp4
叢書名稱Eurographics
圖書封面Titlebook: Volume Graphics 2001; Proceedings of the J Klaus Mueller,Arie E. Kaufman Conference proceedings 2001 Springer-Verlag/Wien 2001 3D.CAD.Raytr
描述This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG‘O I) which took place on June 21 and June 22 at Stony Brook, New York. This year‘s event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro- vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu- tions that volumetric representations are able to offer.
出版日期Conference proceedings 2001
關(guān)鍵詞3D; CAD; Raytracing; algorithms; architecture; computer graphics; computer-aided design (CAD); construction
版次1
doihttps://doi.org/10.1007/978-3-7091-6756-4
isbn_softcover978-3-211-83737-5
isbn_ebook978-3-7091-6756-4Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 2001
The information of publication is updating

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發(fā)表于 2025-3-21 22:42:01 | 只看該作者
Refraction in Discrete Ray Tracinghics using discrete ray tracing. We describe four basic approaches for determining the relative refractive index at each sampling position, and examine their relative merits. We discuss two types of anomalies associated with some approaches and three different mechanisms for controlling sampling int
板凳
發(fā)表于 2025-3-22 03:17:13 | 只看該作者
Data Level Comparison of Surface Classification and Gradient Filters conventional surface rendering, DVR algorithms do not have explicit geometry to shade, making it difficult to perform comparisons. Furthermore, DVR, in general, involves a complex set of parameters whose effects on a rendered image are hard to compare. Previous work uses analytical estimations of t
地板
發(fā)表于 2025-3-22 06:48:42 | 只看該作者
Splatting With Shadowse intervening volumetric structures before it is reflected towards the eye. Both parallel and perspective lightsources can be efficiently and accurately modeled. We use a two-stage splatting approach. In the first stage, a light volume is constructed in O(N.) time, which is about the same time it ta
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A Study of Transfer Function Generation for Time-Varying Volume Datand guidelines exist for time-invariant data, little formal study for the time-varying case has been performed. This paper examines this problem, and reports the study that we have conducted to determine how the dynamic behavior of time-varying data may be captured by a single or small set of transfe
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發(fā)表于 2025-3-22 13:09:43 | 只看該作者
Volume Graphics Modeling of Ice Thawingy-based computation at the cost of interactivity, much more attention has been paid to phenomenological models, which are intended to produce the same visual effect as physically-based models, without highly-complex computations. This paper focuses on ice thawing as a quite common phenomenon in our
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A Survey of Methods for Volumetric Scene Reconstruction from Photographsn computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been develop
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發(fā)表于 2025-3-23 01:16:36 | 只看該作者
A Technique for Volumetric CSG based on Morphologyization suitability criterion. Assume the CSG operation is union. The volumetric union of two such volumes is defined in terms of the voxelization of the union of the two original solids..The theory behind the new technique is discussed, the algorithm and implementation are presented. Finally, we pr
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發(fā)表于 2025-3-23 04:19:20 | 只看該作者
vlib: A Volume Graphics APIld to date. We present an overview of the interface and describe how its novel object modeling framework is able to facilitate a variety of modeling and rendering features, including scene graphs allowing constructive object representations, normal perturbation, spatial deformations, hypertexturing
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發(fā)表于 2025-3-23 05:34:14 | 只看該作者
Efficient Space Leaping for Ray casting Architectures space. While several techniques exist for software implementations to skip these empty regions, few are suitable for hardware implementation. The few which have been presented either require a tremendous amount of logic or are not feasible for high frequency designs (i.e. running at 100 MHz) where
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