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Titlebook: Visualization in Scientific Computing ’98; Proceedings of the E Dirk Bartz Conference proceedings 1998 Springer-Verlag/Wien 1998 Dynamics.S

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書目名稱Visualization in Scientific Computing ’98
副標(biāo)題Proceedings of the E
編輯Dirk Bartz
視頻videohttp://file.papertrans.cn/984/983862/983862.mp4
概述State of the art in this field
叢書名稱Eurographics
圖書封面Titlebook: Visualization in Scientific Computing ’98; Proceedings of the E Dirk Bartz Conference proceedings 1998 Springer-Verlag/Wien 1998 Dynamics.S
描述In twelve selected papers common problems in scientific visualization are discussed: adaptive and multi-resolution methods, feature extraction, flow visualization, and visualization quality. Four papers focus on aspects of mesh reduction, mesh compression, and increasing the quality of the resulting mesh. Two extentions on particle tracing are presented as well as a paper on the simulation of material transport. Two papers are on feature extraction in dynamics systems and on the accuracy of algorithmic extracted features. Three papers focus on stereoscopic volume rendering, on the visualization of atomic collision cascades and of quality of visualization systems in general.
出版日期Conference proceedings 1998
關(guān)鍵詞Dynamics; Stereo; Textur; algorithms; dynamical systems; graphics; model; plates; rendering; scientific compu
版次1
doihttps://doi.org/10.1007/978-3-7091-7517-0
isbn_softcover978-3-211-83209-7
isbn_ebook978-3-7091-7517-0Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1998
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978-3-211-83209-7Springer-Verlag/Wien 1998
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Visualization in Scientific Computing ’98978-3-7091-7517-0Series ISSN 0946-2767
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Adaptively Adjusting Marching Cubes Output to Fit A Trilinear Reconstruction Filterresented improves the precision in the reconstruction process using an approach based on mesh refinement and driven by the evaluation of the trilinear reconstruction filter. The iso-surface reconstruction process is adaptive, to ensure that the complexity of the fitted mesh will not become excessive
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Fast Generation of Multiresolution Surfaces from Contoursta, or isosurface generation in general. The drawback of existing reconstruction algorithms from contours is, that they are relatively complicated and often have numerical problems. Furthermore, algorithms to generate multiresolution surface models do not exploit the special situation having contour
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