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Titlebook: Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula; 10th International C Jessie Y.C. Chen

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書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula
副標(biāo)題10th International C
編輯Jessie Y.C. Chen,Gino Fragomeni
視頻videohttp://file.papertrans.cn/984/983433/983433.mp4
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula; 10th International C Jessie Y.C. Chen
描述.This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA..HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process.. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications..
出版日期Conference proceedings 2018
關(guān)鍵詞3D computer graphics; Artificial intelligence; Augmented reality; Education; Human computer interaction;
版次1
doihttps://doi.org/10.1007/978-3-319-91581-4
isbn_softcover978-3-319-91580-7
isbn_ebook978-3-319-91581-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula影響因子(影響力)




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula被引頻次




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書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simula年度引用




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VR Evaluation of Motion Sickness Solution in Automated Drivingof the screen shows a video capture of the car surrounding in real time, while the other part is free to be used for individual applications. This additional data enables visual cues, which makes it possible to monitor the direction of movement of the vehicle. This minimizes sensory conflict and pre
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Enactive Steering of an Experiential Model of the Atmosphereed-filtered optical sensing to allow participants to interactively steer a computational model of cloud physics, exploring the necessary conditions for different atmospheric processes and phenomena through the movement and presence of their bodies and objects in the lab space.
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Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual ness while using an autonomous car when the VR simulation included a motion platform. This study is the basis for more extensive research in the future. Future studies will include more participants and investigate more factors that contribute to or mitigate the effects of simulation sickness.
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Using Body Movements for Running in Realistic 3D Mapm, we use a head-mounted display to enhance the user’s experience. The users will wear it while running and can see the realistic 3D map environment. We aim to provide immersive experience so the users feel as if going to the real place and keep the users motivation high. Integrating realistic 3D ma
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