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Titlebook: Virtual, Augmented and Mixed Reality. Design and Interaction; 12th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings

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樓主: intensify
51#
發(fā)表于 2025-3-30 10:37:28 | 只看該作者
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發(fā)表于 2025-3-30 12:44:36 | 只看該作者
Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplabchitectures related to semantic segmentation - PSPNet and Deeplab - we propose a specific calibration for the particular scenario composed of hands and arms, captured from an HMD perspective. Our results show that PSPNet has better detail segmentation while Deeplab achieves best inference time perfo
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發(fā)表于 2025-3-30 18:01:14 | 只看該作者
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發(fā)表于 2025-3-31 00:06:50 | 只看該作者
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發(fā)表于 2025-3-31 01:42:03 | 只看該作者
How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Envipent in experiencing VR were not significantly affected by what type of interaction paradigms they used. This study has theoretical and practical implications on designing and developing virtual reality user experience.
56#
發(fā)表于 2025-3-31 07:33:58 | 只看該作者
Augmented Reality for City Planningalking and biking lanes, and other street furniture. The headsets allowed the participants to clearly visualize the options and make choices on them. Throughout the study the participants were enthusiastic about using the AR and VR devices, which is noteworthy for a future where city planning is don
57#
發(fā)表于 2025-3-31 12:11:56 | 只看該作者
Conference proceedings 2020n VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR..Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine..
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發(fā)表于 2025-3-31 16:40:12 | 只看該作者
59#
發(fā)表于 2025-3-31 18:02:36 | 只看該作者
Study on Assessing User Experience of Augmented Reality Applicationsve first-level indicators and 20 second-level indicators. This method is tested and verified with six model display applications, which discovered the most important first-level indicators to affect user experience is a system’s functionality and its display.
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