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Titlebook: Virtual, Augmented Reality and Serious Games for Healthcare 1; Minhua Ma,Lakhmi C. Jain,Paul Anderson Book 2014 Springer-Verlag Berlin Hei

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書目名稱Virtual, Augmented Reality and Serious Games for Healthcare 1
編輯Minhua Ma,Lakhmi C. Jain,Paul Anderson
視頻videohttp://file.papertrans.cn/984/983414/983414.mp4
概述Latest research on Virtual Reality and Augmented Reality in Healthcare.Offers an insightful introduction to the development and applications of virtual and augmented reality technologies in medical an
叢書名稱Intelligent Systems Reference Library
圖書封面Titlebook: Virtual, Augmented Reality and Serious Games for Healthcare 1;  Minhua Ma,Lakhmi C. Jain,Paul Anderson Book 2014 Springer-Verlag Berlin Hei
描述.There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications..This research volume on .Virtual, Augmented Reality and Serious Games for Healthcare 1. offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applic
出版日期Book 2014
關(guān)鍵詞Augmented Reality; Healthcare; Intelligent Systems; Virtual Reality
版次1
doihttps://doi.org/10.1007/978-3-642-54816-1
isbn_softcover978-3-662-52372-8
isbn_ebook978-3-642-54816-1Series ISSN 1868-4394 Series E-ISSN 1868-4408
issn_series 1868-4394
copyrightSpringer-Verlag Berlin Heidelberg 2014
The information of publication is updating

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Future Trends of Virtual, Augmented Reality, and Games for Health,eveloping Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fu
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A Haptic-Based Virtual Reality Head and Neck Model for Dental Educationlly accurate, flexible, user driven virtual training environment that can potentially offer significant advantages over traditional teaching methods, techniques and practices. The ability to virtually train dental trainees to navigate and interact in a repeatable format, before directly engaging wit
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Kinect-based Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonanc to reduce the number of patients who got cardiac disease. Based on Malaysia Noncommunicable Disease survey during 2005–2006 and National Strategic Plan for Non-Communicable Disease (Medium term strategic plan to further strengthen the cardiovascular diseases and diabetes prevention and control prog
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