找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪(fǎng)問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Virtual Worlds; First International Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism.

[復(fù)制鏈接]
21#
發(fā)表于 2025-3-25 05:05:49 | 只看該作者
22#
發(fā)表于 2025-3-25 11:35:03 | 只看該作者
The Scan&Track Virtual Environmenttual environments. Some of these are: (a) correspondence problem across multiple camera images, (b) discriminating multiple participants in virtual environments, (c) avatars (synthetic actors) representing participants, (d) occlusion. We also address a fundamental issue: can virtual environments be powerful enough to understand human-participants.
23#
發(fā)表于 2025-3-25 13:45:59 | 只看該作者
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environmentstime) down to 14 fps. Stereoscopic viewing extended this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic viewing did not much increase performance for high frame rates.
24#
發(fā)表于 2025-3-25 17:27:35 | 只看該作者
ALife Meets Web: Lessons Learned appeal, smart animations, and clever interactive rules. In this paper we exemplify these observations by surveying a number of meeting points between artificial life and the Web. We touch on a few implementation issues and attempt to draw some lessons to be learned from these early experiences.
25#
發(fā)表于 2025-3-25 21:01:33 | 只看該作者
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behavioursystem, the visualisation of the interests of a group of users. We conclude that Information Flocking is a particularly powerful technique because it presents data in a colourful, dynamic form that allows people to easily identify patterns that would not otherwise be obvious.
26#
發(fā)表于 2025-3-26 00:49:44 | 只看該作者
27#
發(fā)表于 2025-3-26 08:08:57 | 只看該作者
28#
發(fā)表于 2025-3-26 10:58:49 | 只看該作者
29#
發(fā)表于 2025-3-26 14:33:41 | 只看該作者
Designing Emergence in Animated Artificial Life Worldsnto the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most recent simulation demonstrating the effects of mate choice on the evolution of anatomies and motions in swimming creatures.
30#
發(fā)表于 2025-3-26 19:31:18 | 只看該作者
Nerve Garden: A Public Terrarium in Cyberspaceing experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the Nerve Garden project are to create an on-line “collaborative Artificial Life laboratory” which can be extended by a large number of users for purposes of education and research.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 09:43
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
临沂市| 什邡市| 紫金县| 惠安县| 龙泉市| 重庆市| 乌拉特后旗| 南木林县| 德清县| 涡阳县| 友谊县| 浦城县| 田林县| 林口县| 清水县| 都昌县| 弋阳县| 景谷| 剑河县| 沅江市| 尤溪县| 马边| 札达县| 永福县| 诸城市| 比如县| 鹤壁市| 仲巴县| 靖远县| 子洲县| 崇义县| 湘西| 阿克| 涟源市| 黄梅县| 新建县| 盐津县| 竹溪县| 屏南县| 鱼台县| 通化县|