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Titlebook: Virtual Worlds; First International Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism.

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書目名稱Virtual Worlds
副標(biāo)題First International
編輯Jean-Claude Heudin
視頻videohttp://file.papertrans.cn/984/983396/983396.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Virtual Worlds; First International  Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism.
描述1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “ener
出版日期Conference proceedings 1998
關(guān)鍵詞Digital Realism; Virtual Reality; Virtual Worlds; artificial life; lifelike characters; multiagent system
版次1
doihttps://doi.org/10.1007/3-540-68686-X
isbn_softcover978-3-540-64780-5
isbn_ebook978-3-540-68686-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 1998
The information of publication is updating

書目名稱Virtual Worlds影響因子(影響力)




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書目名稱Virtual Worlds網(wǎng)絡(luò)公開度學(xué)科排名




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Can We Define Virtual Reality? The , , , Modelfrom a technological one. We first describe how a human and his environment interact. The notion of “reality” will be seen through this description. Then, we propose a set of possible “cognitive deviations” of reality leading to situations of virtual reality. This model provides three major benefits
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The Scan&Track Virtual Environmentd the .. In addition, we have also developed the . algorithm for significant points extraction from multiple camera-images. Together, the geometric-imprints algorithm and the active-space indexing method, provide a promising and elegant solution to several inherent challenges facing camera-based vir
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Work Task Analysis and Selection of Interaction Devices in Virtual Environmentsdescribes a method for work task analysis and selection of interaction devices for the design of user interfaces in virtual environments. The method takes into consideration degrees of freedom in the interaction process and the human senses. Characteristic is the systematic process for the designer.
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Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environmentsg performance. The experimental paradigm involved tracking and grasping gestures toward a 3D moving object. This experiment was performed using different frame rates (from 28 frames per second (fps) down to 1 fps). Results show that monoscopic viewing allowed stable performance (grasping completion
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Interactive Movie: A Virtual World with Narrativesspace and enjoy the development of a story by interacting with characters in the story. In this paper, we first explain the concept of interactive movies and briefly describe the prototype system we have developed. We then describe the construction of a second system, which we are currently developi
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