找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; 4th International Co Marc Cavazza,Stéphane Donikian Conference p

[復制鏈接]
樓主: Halloween
21#
發(fā)表于 2025-3-25 03:27:11 | 只看該作者
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phonesto manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.
22#
發(fā)表于 2025-3-25 09:04:08 | 只看該作者
23#
發(fā)表于 2025-3-25 13:58:18 | 只看該作者
24#
發(fā)表于 2025-3-25 16:18:15 | 只看該作者
INSCAPE An Authoring Platform for Interactive Storytellingcartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Indeed, this process calls for the combined knowledge of different domains such as cinema, 2D or 3D modelling, animation, cognitive and computer sciences.
25#
發(fā)表于 2025-3-25 21:57:32 | 只看該作者
Story Manager in ‘Europe 2045‘ Uses Petri Netsy manager of .. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling.
26#
發(fā)表于 2025-3-26 00:57:54 | 只看該作者
What Gestures to Perform a Collaborative Storytelling?non verbal behavior in small groups and on command gestures. Our aim is to carry out some experiences and transfer the results in design of a Storytelling Collaborative Virtual Environment (SCVE) without intrusive devices. Briefly, this paper presents our approach to design digital storytelling game.
27#
發(fā)表于 2025-3-26 07:31:27 | 只看該作者
28#
發(fā)表于 2025-3-26 11:37:32 | 只看該作者
Being There: Participants and Spectators in Interactive Narrativets show that spectators and participants mark different stories as the most interesting, showing that this role difference does indeed impact their assessment of a narrative experience. The implications for story evaluation are discussed.
29#
發(fā)表于 2025-3-26 12:55:36 | 只看該作者
30#
發(fā)表于 2025-3-26 20:24:02 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 07:25
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
万载县| 保山市| 田阳县| 武汉市| 新乐市| 六枝特区| 武定县| 宾川县| 株洲市| 磐石市| 阿勒泰市| 长沙县| 简阳市| 龙井市| 墨玉县| 新泰市| 拉萨市| 怀化市| 安康市| 利津县| 砚山县| 四平市| 鞍山市| 中方县| 株洲市| 德兴市| 肥东县| 齐河县| 东台市| 肥西县| 开原市| 岗巴县| 巴马| 临夏县| 陇川县| 宝丰县| 乌兰浩特市| 新宾| 石棉县| 兴隆县| 余庆县|