找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; 4th International Co Marc Cavazza,Stéphane Donikian Conference p

[復制鏈接]
樓主: Halloween
21#
發(fā)表于 2025-3-25 03:27:11 | 只看該作者
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phonesto manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.
22#
發(fā)表于 2025-3-25 09:04:08 | 只看該作者
23#
發(fā)表于 2025-3-25 13:58:18 | 只看該作者
24#
發(fā)表于 2025-3-25 16:18:15 | 只看該作者
INSCAPE An Authoring Platform for Interactive Storytellingcartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Indeed, this process calls for the combined knowledge of different domains such as cinema, 2D or 3D modelling, animation, cognitive and computer sciences.
25#
發(fā)表于 2025-3-25 21:57:32 | 只看該作者
Story Manager in ‘Europe 2045‘ Uses Petri Netsy manager of .. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling.
26#
發(fā)表于 2025-3-26 00:57:54 | 只看該作者
What Gestures to Perform a Collaborative Storytelling?non verbal behavior in small groups and on command gestures. Our aim is to carry out some experiences and transfer the results in design of a Storytelling Collaborative Virtual Environment (SCVE) without intrusive devices. Briefly, this paper presents our approach to design digital storytelling game.
27#
發(fā)表于 2025-3-26 07:31:27 | 只看該作者
28#
發(fā)表于 2025-3-26 11:37:32 | 只看該作者
Being There: Participants and Spectators in Interactive Narrativets show that spectators and participants mark different stories as the most interesting, showing that this role difference does indeed impact their assessment of a narrative experience. The implications for story evaluation are discussed.
29#
發(fā)表于 2025-3-26 12:55:36 | 只看該作者
30#
發(fā)表于 2025-3-26 20:24:02 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 07:25
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
柘城县| 保靖县| 河池市| 长海县| 漳浦县| 十堰市| 平果县| 句容市| 东海县| 宣武区| 鲁山县| 库尔勒市| 桐城市| 环江| 宜春市| 新河县| 万载县| 青岛市| 海口市| 灵丘县| 宜昌市| 额济纳旗| 略阳县| 易门县| 岢岚县| 阳江市| 通化市| 潼南县| 永靖县| 乌海市| 赤壁市| 香格里拉县| 西峡县| 株洲市| 湾仔区| 正镶白旗| 泰和县| 锡林郭勒盟| 潼关县| 景宁| 新和县|