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Titlebook: Virtual Space; Spatiality in Virtua Lars Qvortrup,Jens F. Jensen,Claus Madsen Book 2002 Springer-Verlag London 2002 3D.Automous Agents.Hard

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樓主: collude
21#
發(fā)表于 2025-3-25 04:34:50 | 只看該作者
22#
發(fā)表于 2025-3-25 07:29:05 | 只看該作者
Delia Tzortzakilinic .-modification whereas samples which contain a nucleating agent exhibit the .-modification as well as the hexagonal .-modifications for crystallization temperatures ranging from 0°C to 130°C. It is possible to determine the equilibrium melting points and the surface free energies of both modif
23#
發(fā)表于 2025-3-25 15:12:47 | 只看該作者
24#
發(fā)表于 2025-3-25 18:22:46 | 只看該作者
Cyberspace as a Space Parallel to Geographical Spacece”. My goal is to describe cyberspace as a “space” parallel to “geographical space” and to tell the story of its genesis by exploring “space” in the context of humans and their society. I argue that social evolution describes human colonization of geographical space as the dynamic interplay between
25#
發(fā)表于 2025-3-25 20:45:42 | 只看該作者
On Space, Its Time, and Spatiotemporal Expressionsnt directions there are objects, near or far. They are located in space and help structure space in accordance with a certain point of view or frame of reference. Often the objects or we ourselves move and thereby new constellations arise. In this way time comes in as a separate category or dimensio
26#
發(fā)表于 2025-3-26 00:22:47 | 只看該作者
Mapping Virtual Worldsg new methods for multi-dimensional and dynamic mapping of virtual worlds as means navigation and way finding..Most of our fundamental concepts are oganized in terms of spatialization metaphors.(Lakoff and Johnson, 1980)
27#
發(fā)表于 2025-3-26 07:10:29 | 只看該作者
Making 3D Models of Real World Objectsteractive 3D model-ling software, ranging from general Computer Aided Design (CAD) systems to spe-cially developed programs optimized for a specific type of models. If objects from the real world are to be modelled then it might, however, be advantageous to base the 3D models on existing real object
28#
發(fā)表于 2025-3-26 09:29:49 | 只看該作者
29#
發(fā)表于 2025-3-26 14:47:06 | 只看該作者
Collaborative Spaces: Inhabited Virtual 3D Worldsals, separated geographically. Interactions between members of virtual communities have included socializing, game playing, sharing information and collaborative work. This chapter will introduce Internet based multi-user systems from a theoretical as well as a practical perspective, giving some “re
30#
發(fā)表于 2025-3-26 16:50:05 | 只看該作者
Explorative Space: Spatial Expression and Experience in Gardens and in VR Worksorder to understand what digital spaces is we can learn a lot from analyzing places for leisure, namely gardens. More particularly I will examine how the gardens of Villa Lante in Italy and Stourhead in England frame stories and organize experiences. I will then propose a model for comprehending the
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