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Titlebook: Virtual Reality in Behavioral Neuroscience: New Insights and Methods; Christopher Maymon,Gina Grimshaw,Ying Choon Wu Book 2023 The Editor(

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書目名稱Virtual Reality in Behavioral Neuroscience: New Insights and Methods
編輯Christopher Maymon,Gina Grimshaw,Ying Choon Wu
視頻videohttp://file.papertrans.cn/984/983363/983363.mp4
概述Signals the potential for future advances with VR technology.Provides practical guidelines for cognitive and behavioral neuroscientists.Provides an interdisciplinary perspective on the current state o
叢書名稱Current Topics in Behavioral Neurosciences
圖書封面Titlebook: Virtual Reality in Behavioral Neuroscience: New Insights and Methods;  Christopher Maymon,Gina Grimshaw,Ying Choon Wu Book 2023 The Editor(
描述Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research.? ? ??.This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, thevolume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and
出版日期Book 2023
關(guān)鍵詞Virtual Reality; Cognition; Behaviour; VR Technology; Insights and Methods
版次1
doihttps://doi.org/10.1007/978-3-031-42995-8
isbn_softcover978-3-031-42997-2
isbn_ebook978-3-031-42995-8Series ISSN 1866-3370 Series E-ISSN 1866-3389
issn_series 1866-3370
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Launching Your VR Neuroscience Laboratoryzing, and fusing heterogeneous forms of data obtained through the VR system or add-on sensors, as well as for labeling events and capturing game play. The reader should come away with an understanding of fundamental considerations that need to be addressed in order to launch a successful VR neuroscience research program.
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1866-3370 ides an interdisciplinary perspective on the current state oVirtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory para
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Monitoring Brain Activity in VR: EEG and Neuroimagingvide a richer visual and multisensory experience, and to foster immersion and presence in study participants, which leads to increased motivation and affective experience. But the use of VR, particularly when coupled with neuroimaging or neurostimulation techniques such as electroencephalography (EE
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Eye Tracking in Virtual Realityirtual Reality (VR) in psychological research, followed by descriptions of the hardware and software used for presenting virtual environments as well as for tracking eye and head movements in VR. This is followed by a detailed description of an example project on eye and head tracking while observer
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