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Titlebook: Virtual Reality for Physical and Motor Rehabilitation; Patrice L. (Tamar) Weiss,Emily A. Keshner,Mindy F. Book 2014 The Editor(s) (if appl

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發(fā)表于 2025-3-21 16:41:37 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Virtual Reality for Physical and Motor Rehabilitation
編輯Patrice L. (Tamar) Weiss,Emily A. Keshner,Mindy F.
視頻videohttp://file.papertrans.cn/984/983360/983360.mp4
概述First comprehensive volume about VR applications for physical and motor rehabilitation.Discusses VR applications for specific physical and motor disabilities such as stroke, TBI, Parkinson‘s, cerebral
叢書名稱Virtual Reality Technologies for Health and Clinical Applications
圖書封面Titlebook: Virtual Reality for Physical and Motor Rehabilitation;  Patrice L. (Tamar) Weiss,Emily A. Keshner,Mindy F. Book 2014 The Editor(s) (if appl
描述.While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness..Virtual Reality for Physical and Motor Rehabilitation. reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics:.Neuroplasticity and virtual reality..Vision and perception in virtual reality..Sensorimotor recalibration in virtual environment
出版日期Book 2014
關(guān)鍵詞Motor impairment; Motor rehabilitation; Physical rehabilitation; Virtual environments; Virtual reality i
版次1
doihttps://doi.org/10.1007/978-1-4939-0968-1
isbn_softcover978-1-4939-5314-1
isbn_ebook978-1-4939-0968-1Series ISSN 2199-4684 Series E-ISSN 2199-4692
issn_series 2199-4684
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Science+Busines
The information of publication is updating

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發(fā)表于 2025-3-21 21:05:35 | 只看該作者
Sensorimotor Recalibration in Virtual Environments,y have engaged in to understand how the brain uses multiple pathways of sensory feedback to organize movement behavior. Each will discuss their work showing how VR may help us understand or engage the mechanisms underlying sensorimotor integration.
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Current and Future Trends for VR and Motor Rehabilitation,d having a positive impact on motor rehabilitation are identified from the information reported in the chapters of this volume. In addition, the forces that currently limit progress and, in some cases, prevent advancement towards the goal of effective use of VR technology for motor rehabilitation are identified.
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發(fā)表于 2025-3-22 09:03:10 | 只看該作者
Volume Introduction and Overview,de multiple levels at which this interface may occur, ranging from the most basic sensorimotor mechanisms to the more complex learning and psychosocial aspects of human behavior. The purpose of this chapter is to provide an overview of the scope and chapter content of the volume.
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發(fā)表于 2025-3-22 16:31:30 | 只看該作者
2199-4684 otor disabilities such as stroke, TBI, Parkinson‘s, cerebral.While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the
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Neuroplasticity and Virtual Reality, us to store and retrieve motor memories for later use is discussed. The ways in which neuroplastic changes can be classified using the biological principles related to neuroplasticity and the underlying tenets of learning are reviewed. The fundamental elements of experience-dependent neuroplasticit
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