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Titlebook: Virtual Reality Games for Rehabilitation; Eva Brooks,David J. Brown Book 2023 Springer Science+Business Media, LLC, part of Springer Natur

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21#
發(fā)表于 2025-3-25 06:02:13 | 只看該作者
A Framework for Designing Tabletop Games in Group-Based Motor Rehabilitation, game design for interactive tabletop displays that support multiple players co-located in the same physical space. The potential benefits and characteristics of group interaction and tabletop games are discussed to develop a design framework for movement rehabilitation.
22#
發(fā)表于 2025-3-25 08:16:44 | 只看該作者
23#
發(fā)表于 2025-3-25 13:14:17 | 只看該作者
Methodology for the Co-design of Shared VR Environments with Adults with Developmental and Intelleco reducing social isolation of adults with a learning disability using AR and VR over the past 2?years. Two studies with this group are discussed in this chapter, and lessons learnt from these and existing literature are used to develop a co-design methodology for use with adults with an intellectua
24#
發(fā)表于 2025-3-25 17:10:28 | 只看該作者
Amplifying Ability: Engaging Young People with Autism Spectrum Disorders Through Gesture, Movement s been the real-world exploration of these ideas, applied through the iterative design of concepts with young people that provided an opportunity to observe unforeseen communicative possibilities, challenging our perception of both interaction and disability.
25#
發(fā)表于 2025-3-25 21:15:00 | 只看該作者
26#
發(fā)表于 2025-3-26 01:16:29 | 只看該作者
Designing a General Open Authorable Digital Ecosystem for Educational Games to Support Special Learng users (adults, schoolers, preschoolers, etc.) to customize, to a certain point, the game according to their preferences and desires and play games alone or in groups with or without their carer’s supervision; and (d) enabling experts or carers to evaluate playing sessions and come to pedagogical
27#
發(fā)表于 2025-3-26 04:45:16 | 只看該作者
28#
發(fā)表于 2025-3-26 09:09:03 | 只看該作者
Videogames for Players with Visual Disabilities, components. The results showed that playing and training with the videogames improved the navigation skills performance in learners who are blind. The contribution of this work is that multimodal interfaces through videogaming can help to develop O&M skills and thus make the playful aspects of the
29#
發(fā)表于 2025-3-26 13:53:04 | 只看該作者
2199-4684 ses and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.978-1-0716-3371-7Series ISSN 2199-4684 Series E-ISSN 2199-4692
30#
發(fā)表于 2025-3-26 20:22:40 | 只看該作者
’s travelogue, Johnson’s fiction too serves as a conduit to manifest the political consciousness and convey the involvements and interests in the ongoing world events of the rulers, governments, and agencies of both her host country and native country.
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