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Titlebook: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Lars Qvortrup Book 2001 Springer-Verlag London 2001 3D.Design.Interaction

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書(shū)目名稱Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
編輯Lars Qvortrup
視頻videohttp://file.papertrans.cn/984/983322/983322.mp4
圖書(shū)封面Titlebook: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds;  Lars Qvortrup Book 2001 Springer-Verlag London 2001 3D.Design.Interaction
描述Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon- strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user‘s perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" a
出版日期Book 2001
關(guān)鍵詞3D; Design; Interaction; Interactive Multimedia; Interface; Internet; Motion Capture; Virtual 3D World; comp
版次1
doihttps://doi.org/10.1007/978-1-4471-3698-9
isbn_softcover978-1-84996-863-8
isbn_ebook978-1-4471-3698-9
copyrightSpringer-Verlag London 2001
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Peter B?gh Andersen,J?rgen Callesenl in a data dictionary. Most of the source code for the PMS implementation is then generated automatically, using SQL-based code generators which are easy to develop. Our PMS-development system generates product model database schemas and user interfaces. It also generates high-level database schema
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J?rgen Stigel study by displaying similarities between the stocks being clustered and distinctiveness with stocks in other clusters. The research contributes to the application of nature-inspired algorithms in large-scale portfolio diversification, offering potential benefits for investors seeking resilient and
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Three Types of Multimedia Interactions — and Beyondre of our environment means a certain measure of freedom on behalf of the user, and this might create problems in relation to the intended paths through the multimedia presentation. We shall comment on the question of narrative coherence and embark upon a further analysis of the medium for images an
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Book 2001sen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user‘s perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" a
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