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Titlebook: Virtual Environments ’98; Proceedings of the E Martin G?bel,Jürgen Landauer,Matthias Wapler Conference proceedings 1998 Springer-Verlag/Wie

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書目名稱Virtual Environments ’98
副標(biāo)題Proceedings of the E
編輯Martin G?bel,Jürgen Landauer,Matthias Wapler
視頻videohttp://file.papertrans.cn/984/983317/983317.mp4
叢書名稱Eurographics
圖書封面Titlebook: Virtual Environments ’98; Proceedings of the E Martin G?bel,Jürgen Landauer,Matthias Wapler Conference proceedings 1998 Springer-Verlag/Wie
描述Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
出版日期Conference proceedings 1998
關(guān)鍵詞Computer Graphics; Computergraphik; Layout; Multimedia; Navigation; Virtual Environments; virtual reality;
版次1
doihttps://doi.org/10.1007/978-3-7091-7519-4
isbn_softcover978-3-211-83233-2
isbn_ebook978-3-7091-7519-4Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1998
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Remote Object Translation Methods for Immersive Virtual Environmentsironment. By manipulating objects remotely, a number of disadvantages of the real-world ‘direct grab and drag’ metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.
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https://doi.org/10.1007/978-3-7091-7519-4Computer Graphics; Computergraphik; Layout; Multimedia; Navigation; Virtual Environments; virtual reality;
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A Flexible Prototyping Tool for 3D Real-Time User-InteractionHigh interactivity in real-time environments requires new system design concepts for virtual reality environments. We will define our understanding of a modern system and describe the prototypical system ., which addresses some of these new features.
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Virtual Environments ’98978-3-7091-7519-4Series ISSN 0946-2767
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Arthurine R. Breckenridgegotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. We designed a gamified negotiation system used in e-negotiation training to increase participants’ motivation, engagement, use of the system’s negotiation support features and
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