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Titlebook: Virtual Environments and Scientific Visualization ’96; Proceedings of the E Martin G?bel,Jacques David,Jarke J. Wijk Conference proceedings

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書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96
副標(biāo)題Proceedings of the E
編輯Martin G?bel,Jacques David,Jarke J. Wijk
視頻videohttp://file.papertrans.cn/984/983315/983315.mp4
叢書(shū)名稱(chēng)Eurographics
圖書(shū)封面Titlebook: Virtual Environments and Scientific Visualization ’96; Proceedings of the E Martin G?bel,Jacques David,Jarke J. Wijk Conference proceedings
描述Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems.Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.
出版日期Conference proceedings 1996
關(guān)鍵詞Augmented Reality; Monte Carlo; Triangulation; VRML; algorithms; information system; mixed reality; model; m
版次1
doihttps://doi.org/10.1007/978-3-7091-7488-3
isbn_softcover978-3-211-82886-1
isbn_ebook978-3-7091-7488-3Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1996
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Crowd Simulation in Immersive Space Management tool of “crowd simulation”, using statistical algorithms such as are used in the realm of physics. This enables us to have a fast and realistic simulation of a complex environment, to be used for urban assessment and planning, on a dedicated graphics-accelerated PC based workstation “Elysium”.
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Multi-user interactions in the context of concurrent virtual world modellinge ideas. Herein is shown how concrete manipulations of tools (such as a hammer) are transformed into free form deformations of existing shapes. We also present a first implementation based on VIPER (Virtuality Programming EnviRonment) a generic distributed virtual reality development platform.
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Virtual Housing Systemisplay large screen environment in which more than 30 people can participate at the same time. This virtual housing system is a subsystem of the Japanese Ministry of International Trade and Industry (MITI) project called “Housing Development Project for the 21st Century”.
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0946-2767 The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems.Contributions from the Visua
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