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Titlebook: Virtual Crowds; Methods, Simulation, Nuria Pelechano,Jan M. Allbeck,Norman I. Badler Book 2008 Springer Nature Switzerland AG 2008

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發(fā)表于 2025-3-21 19:19:48 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Virtual Crowds
副標(biāo)題Methods, Simulation,
編輯Nuria Pelechano,Jan M. Allbeck,Norman I. Badler
視頻videohttp://file.papertrans.cn/984/983303/983303.mp4
叢書名稱Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and
圖書封面Titlebook: Virtual Crowds; Methods, Simulation, Nuria Pelechano,Jan M. Allbeck,Norman I. Badler Book 2008 Springer Nature Switzerland AG 2008
描述There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of
出版日期Book 2008
版次1
doihttps://doi.org/10.1007/978-3-031-79242-7
isbn_softcover978-3-031-79241-0
isbn_ebook978-3-031-79242-7Series ISSN 2469-4215 Series E-ISSN 2469-4223
issn_series 2469-4215
copyrightSpringer Nature Switzerland AG 2008
The information of publication is updating

書目名稱Virtual Crowds影響因子(影響力)




書目名稱Virtual Crowds影響因子(影響力)學(xué)科排名




書目名稱Virtual Crowds網(wǎng)絡(luò)公開度




書目名稱Virtual Crowds網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Virtual Crowds被引頻次




書目名稱Virtual Crowds被引頻次學(xué)科排名




書目名稱Virtual Crowds年度引用




書目名稱Virtual Crowds年度引用學(xué)科排名




書目名稱Virtual Crowds讀者反饋




書目名稱Virtual Crowds讀者反饋學(xué)科排名




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沙發(fā)
發(fā)表于 2025-3-21 21:03:35 | 只看該作者
Crowd Simulation Methodology Survey,s purposes. They all share the requirement for pedestrian movement models, but differ in techniques for generating motion paths. First we shall examine microscopic methods, then macroscopic methods, and finally detail several examples.
板凳
發(fā)表于 2025-3-22 00:35:18 | 只看該作者
Individual Differences in Crowds,es vary, which can be accomplished by using different graphical models and materials. Members of real crowds also differ in their behaviors. These behavioral variations stem from a range of factors, from roles to personality to environment context. We will outline a few in this chapter.
地板
發(fā)表于 2025-3-22 05:46:37 | 只看該作者
Framework (HiDAC + MACES + CARQSA), social forces model with psychological and geometric rules affecting several parameters that will allow for a wide variety of emergent and high-density behaviors. Above the motion level, we need a wayfinding algorithm that will perform navigation in large complex virtual buildings, using communicat
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發(fā)表于 2025-3-22 10:32:58 | 只看該作者
HiDAC: Local Motion,s resembling those of real people. HiDAC uses psychological attributes (panic, impatience) and geometric rules (distance, areas of influence, relative angles) to eliminate unrealistic artifacts and allow new behaviors:.These emergent behaviors are driven by the parameters given in Table 3.1.
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發(fā)表于 2025-3-22 13:26:30 | 只看該作者
Initializing a Scenario, Character profiles also need to be defined for the population. This includes roles, relationships, and possible other individual differences such as personality profiles. These character profiles then need to be linked to actions with motion models as well as semantic data. In this chapter, we will
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發(fā)表于 2025-3-22 18:08:51 | 只看該作者
Evaluating Crowds, it difficult to compare a simulation to events that might happen in reality. Another option for evaluation is performing user studies to try to determine if the desired qualities for the simulation have been met. Finally, technology may aid in this endeavor. In this chapter, we will outline a few m
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發(fā)表于 2025-3-22 21:19:39 | 只看該作者
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發(fā)表于 2025-3-23 02:40:23 | 只看該作者
Book 2008lications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd si
10#
發(fā)表于 2025-3-23 07:47:32 | 只看該作者
2469-4215 these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Mos
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