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Titlebook: Virtual Clothing; Theory and Practice Pascal Volino,Nadia Magnenat-Thalmann Book 2000 Springer-Verlag Berlin Heidelberg 2000 3D.3D graphics

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書目名稱Virtual Clothing
副標(biāo)題Theory and Practice
編輯Pascal Volino,Nadia Magnenat-Thalmann
視頻videohttp://file.papertrans.cn/984/983293/983293.mp4
概述The FIRST book on the topic.Combines theory and practice.Includes supplementary material:
圖書封面Titlebook: Virtual Clothing; Theory and Practice Pascal Volino,Nadia Magnenat-Thalmann Book 2000 Springer-Verlag Berlin Heidelberg 2000 3D.3D graphics
描述In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer- generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi- disciplinary approach has started, and the
出版日期Book 2000
關(guān)鍵詞3D; 3D graphics; Animation; CAD; algorithms; cloth fashion; computational geometry; computer aided design (
版次1
doihttps://doi.org/10.1007/978-3-642-57278-4
isbn_softcover978-3-642-63189-4
isbn_ebook978-3-642-57278-4
copyrightSpringer-Verlag Berlin Heidelberg 2000
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書目名稱Virtual Clothing影響因子(影響力)




書目名稱Virtual Clothing影響因子(影響力)學(xué)科排名




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書目名稱Virtual Clothing網(wǎng)絡(luò)公開度學(xué)科排名




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Introduction,to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required.
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Collision Detection,Garments characteristically do not exist in isolation, floating in the air. They interact with the objects in their environment — in most instances either with the body that wears them or with other garment pieces.
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The MIRACloth Software,The previous chapters have detailed the technical aspects of cloth simulation, garment animation and visualization. A more practical approach is now described for the actual design and simulation of virtual garments.
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