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Titlebook: Videogames and Postcolonialism; Empire Plays Back Souvik Mukherjee Book 2017 The Editor(s) (if applicable) and The Author(s) 2017 empire.co

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發(fā)表于 2025-3-21 17:43:58 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Videogames and Postcolonialism
副標題Empire Plays Back
編輯Souvik Mukherjee
視頻videohttp://file.papertrans.cn/983/982960/982960.mp4
概述First book to study the relationship between videogames and post-colonialism.Analyses a broach range of videogames.Creates a larger awareness of global cultural issues in videogame research.Includes s
圖書封面Titlebook: Videogames and Postcolonialism; Empire Plays Back Souvik Mukherjee Book 2017 The Editor(s) (if applicable) and The Author(s) 2017 empire.co
描述This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as .Civilization. and .Age of Empire.. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. ?Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses..
出版日期Book 2017
關(guān)鍵詞empire; colonialism; videogames; Game Studies; videogame franchises; Civilization; Age of Empire; post-colo
版次1
doihttps://doi.org/10.1007/978-3-319-54822-7
isbn_softcover978-3-319-85493-9
isbn_ebook978-3-319-54822-7
copyrightThe Editor(s) (if applicable) and The Author(s) 2017
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發(fā)表于 2025-3-21 20:24:53 | 只看該作者
https://doi.org/10.1007/978-3-319-54822-7empire; colonialism; videogames; Game Studies; videogame franchises; Civilization; Age of Empire; post-colo
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978-3-319-85493-9The Editor(s) (if applicable) and The Author(s) 2017
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發(fā)表于 2025-3-22 11:10:20 | 只看該作者
Souvik Mukherjeeture is already extant; nevertheless, even under such circumstances the government and organization can still do much to alleviate potential sources of stress and the ensuing negative consequences. The major techniques described in the chapter can be found in Table 8.1.
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發(fā)表于 2025-3-22 14:34:01 | 只看該作者
Souvik Mukherjeeme time the new concepts and results have made it possible, and relevant, to ask new questions within the abstract theory itself. Such questions pertain to the interplay between compact convex sets K and their associated spaces A(K) of continuous affine functions; to the duality between faces of K and appropr978-3-642-65011-6978-3-642-65009-3
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Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses..978-3-319-85493-9978-3-319-54822-7
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