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Titlebook: Videogame Sciences and Arts; 12th International C Inês Barbedo,Bárbara Barroso,Jo?o Paulo Sousa Conference proceedings 2022 Springer Nature

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樓主: Suture
31#
發(fā)表于 2025-3-27 00:09:05 | 只看該作者
32#
發(fā)表于 2025-3-27 05:02:48 | 只看該作者
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,in expectations regarding the development of this industry in the national context. Methodologically, the video game sector is characterized based on the collection and analysis of original data from a survey conducted with video game companies and independent creators, which develop activities in Portugal.
33#
發(fā)表于 2025-3-27 06:35:18 | 只看該作者
34#
發(fā)表于 2025-3-27 11:57:48 | 只看該作者
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,e evolution of the video game industry on a national scale. This paper presents information on the current situation and recent trends (2016–2020) in the video game sector in Portugal (companies, employment, products, economic and financial situation, networks, and public support), as well as the ma
35#
發(fā)表于 2025-3-27 16:18:39 | 只看該作者
Video Game Specialized Media in Basque Language,language, but also on the informative demands of the video game consumers from the Basque Country. This research is set in the context of regional or minority languages in Europe and helps to draw the current situation of media in places that struggle to maintain their own identity and culture. Firs
36#
發(fā)表于 2025-3-27 17:47:19 | 只看該作者
37#
發(fā)表于 2025-3-27 21:56:21 | 只看該作者
Game Based Learning in Science Fiction,ned genre not only as entertainment, but also as an experimental and technoscientific laboratory. In these narratives, different problems will be analyzed with which to approach Game Based Learning in relation with psychometrics, behaviorism and non-directive pedagogies.
38#
發(fā)表于 2025-3-28 02:37:08 | 只看該作者
39#
發(fā)表于 2025-3-28 08:45:20 | 只看該作者
Reward-Mediated Individual and Altruistic Behavior,oblem when reasoning about social dilemmas, which have a plethora of real-world counterparts in the fields of education, health, and economics. Weighing how incentives influence in-game behavior, our study examines individual and altruistic interactions in the context of a game task, by analyzing th
40#
發(fā)表于 2025-3-28 11:17:00 | 只看該作者
Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa,mes is an ever evolving field, especially with advances in Natural Language Processing. In that vein, there has been a increasing number of conversational agents with natural language interaction capabilities deployed into video games. In this paper, we improve the Virtual Suspect game with a natura
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