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Titlebook: Videogame Sciences and Arts; 12th International C Inês Barbedo,Bárbara Barroso,Jo?o Paulo Sousa Conference proceedings 2022 Springer Nature

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發(fā)表于 2025-3-21 17:30:17 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Videogame Sciences and Arts
副標(biāo)題12th International C
編輯Inês Barbedo,Bárbara Barroso,Jo?o Paulo Sousa
視頻videohttp://file.papertrans.cn/983/982957/982957.mp4
叢書(shū)名稱Communications in Computer and Information Science
圖書(shū)封面Titlebook: Videogame Sciences and Arts; 12th International C Inês Barbedo,Bárbara Barroso,Jo?o Paulo Sousa Conference proceedings 2022 Springer Nature
描述.This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*..The 10 full papers presented were carefully reviewed and selected from 46 submissions.?.*The conference was held online due to the COVID-19 pandemic..
出版日期Conference proceedings 2022
關(guān)鍵詞artificial intelligence; computer games; computer systems; computer vision; game design; game development
版次1
doihttps://doi.org/10.1007/978-3-030-95305-8
isbn_softcover978-3-030-95304-1
isbn_ebook978-3-030-95305-8Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2022
The information of publication is updating

書(shū)目名稱Videogame Sciences and Arts影響因子(影響力)




書(shū)目名稱Videogame Sciences and Arts影響因子(影響力)學(xué)科排名




書(shū)目名稱Videogame Sciences and Arts網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Videogame Sciences and Arts網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Videogame Sciences and Arts被引頻次




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書(shū)目名稱Videogame Sciences and Arts讀者反饋學(xué)科排名




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沙發(fā)
發(fā)表于 2025-3-21 22:17:09 | 只看該作者
Conference proceedings 2022.This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*..The 10 full papers presented were carefully reviewed and selected from 46 submissions.?.*The conference was held online due to the COVID-19 pandemic..
板凳
發(fā)表于 2025-3-22 04:22:38 | 只看該作者
https://doi.org/10.1007/978-3-030-95305-8artificial intelligence; computer games; computer systems; computer vision; game design; game development
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SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition,hly efficient parallelized Minimax-type search, with an heuristic function composed of several partial heuristics, the balance of which was optimized with an evolutionary algorithm. SimpAI was the runner-up in the competition’s most challenging session, which required an AI agent with good adaptation capabilities.
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978-3-030-95304-1Springer Nature Switzerland AG 2022
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Videogame Sciences and Arts978-3-030-95305-8Series ISSN 1865-0929 Series E-ISSN 1865-0937
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Pedro M. A. Fernandes,Pedro M. A. Inácio,Hugo Feliciano,Nuno Fachada
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