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Titlebook: Video Game Influences on Aggression, Cognition, and Attention; Christopher J. Ferguson Book 2018 Springer International Publishing AG, par

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發(fā)表于 2025-3-21 16:45:34 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Video Game Influences on Aggression, Cognition, and Attention
編輯Christopher J. Ferguson
視頻videohttp://file.papertrans.cn/983/982913/982913.mp4
概述Examines ongoing scientific debates and diverging scholarly perspectives with regard to video games and their effects on players.Sets an objective tone that eschews the often-polarizing disputes about
圖書(shū)封面Titlebook: Video Game Influences on Aggression, Cognition, and Attention;  Christopher J. Ferguson Book 2018 Springer International Publishing AG, par
描述.This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis.? Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. ..?.Key questions addressed include: ..·???????? Do violent video games promote violence?..·???????? Does video game addiction exist?..·???????? Should parents limit children’s use of interactive media?..·???????? Do action video games promote visual attention?..·???????? Does sexist content in video games promote misogyny in real life? ..·???????? Can video games slow the progress of dementia?..·???????? Are video games socially isolating?.Video Game Influences on Aggression, Cognition, and Attention. is a must-have resource for
出版日期Book 2018
關(guān)鍵詞Addiction and video games; Aggression and video games; Alzheimer’s Disease and video games; Attention a
版次1
doihttps://doi.org/10.1007/978-3-319-95495-0
isbn_softcover978-3-030-07044-1
isbn_ebook978-3-319-95495-0
copyrightSpringer International Publishing AG, part of Springer Nature 2018
The information of publication is updating

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發(fā)表于 2025-3-21 23:45:21 | 只看該作者
Violent Video Games , Contribute to Aggression,g key approaches and findings from survey research and experimental methodology. We trace through some of the main features of the debate surrounding the topic, present the grounds on which we arrive at our own interpretive position, and make some suggestions for future research. We find that effect
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The Infamous Relationship Between Violent Video Game Use and Aggression: Uncharted Moderators and Se for the effects of VVGs on aggression across three different types of research?– (1) experimental, lab-based studies, (2) cross-sectional and longitudinal studies, and (3) epidemiological studies of societal violence (e.g. violent crime rates). Although the idea that playing VVGs causes aggression
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Playing Action Video Games Boosts Visual Attention,dies have concentrated on visual attentional processing. Action games place considerable demands on the spatial and temporal allocation of attentional processing, since players are required to perform multiple tasks simultaneously while constantly adapting to the rapidly changing game environment. P
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發(fā)表于 2025-3-23 05:24:29 | 只看該作者
Action Video Games , Promote Visual Attention,ay might have negative or positive effects on the gamer. Much of the scientific research on gaming has focused on whether game play might increase aggression or encourage violence. However, a growing body of research over the past few decades has also explored whether video games are good for us, sp
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發(fā)表于 2025-3-23 08:08:14 | 只看該作者
The Concerns Surrounding Sexist Content in Digital Games,ely, many representations and rules within digital game worlds reinforce harmful sexist beliefs and attitudes belonging to the real social world. Male and female digital game characters are portrayed as sexist archetypes, and some games feature sexist themes and rulesets which depict women as object
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