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Titlebook: Value Realization in the Phygital Reality Market; Consumption and Serv Lin Huang,Biao Gao,Mengjia Gao Book 2023 The Editor(s) (if applicabl

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書目名稱Value Realization in the Phygital Reality Market
副標(biāo)題Consumption and Serv
編輯Lin Huang,Biao Gao,Mengjia Gao
視頻videohttp://file.papertrans.cn/981/980355/980355.mp4
概述Analyzes consumer behavior in the phygital reality market.Discusses smart media and meta-verse in the internet communication revolution and digital transformation.Explains the customer experience of o
叢書名稱Kobe University Monograph Series in Social Science Research
圖書封面Titlebook: Value Realization in the Phygital Reality Market; Consumption and Serv Lin Huang,Biao Gao,Mengjia Gao Book 2023 The Editor(s) (if applicabl
描述.This book is a timely and much-needed comprehensive compilation that reflects the development of research on consumption and communication in the conflation of the real and digital worlds, bringing together the current state of thinking about the phygital reality market and the cutting-edge challenges that are involved. In this book, the term “phygital reality market” is used, implying that the physical, digital, and virtual realms are fused into one to recognize and understand the market with multiple or mixed realities. The concept of the phygital reality market captures the new realities that consumers are shopping, consuming, and living, and companies are competing within the physical, digital, and virtual marketplaces. ..The book covers the research on consumption, service, and communication in the phygital reality market and compiles the current state of thinking, challenges, and cases having to do with the acceptance and diffusion of new technologies of phygital reality. The interest in the phygital reality market, such as omnichannel retailing integrating physical stores and online services, has grown hugely over the last two decades, particularly since the coronavirus pan
出版日期Book 2023
關(guān)鍵詞Consumer Behavior; Omnichannel Retailing; Smart media, Virtual reality and Meta-verse; Real and Digital
版次1
doihttps://doi.org/10.1007/978-981-99-4129-2
isbn_softcover978-981-99-4131-5
isbn_ebook978-981-99-4129-2Series ISSN 2524-504X Series E-ISSN 2524-5058
issn_series 2524-504X
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
The information of publication is updating

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978-981-99-4131-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
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earning goals of the activities. The virtual objects are approached through AR with the aims and scopes of educational material in a learning process. The environment that this paper describes will be the testbed for exploring and further researching the proposed approach; handling virtual objects a
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Lin Huang,Biao Gao,Mengjia Gaoded to examine the thinking during the manipulation. After the experiment, the video recordings were reviewed with the participants and interviewed about the reasons for their speeches and behaviors. . From the analysis of the behavior and the verbal protocol, it was found to be a logical behavior.
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