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Titlebook: VR, Simulations and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Zachary Walker Book 2019 Springer Nature Singapore Pte Ltd.

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書(shū)目名稱VR, Simulations and Serious Games for Education
編輯Yiyu Cai,Wouter van Joolingen,Zachary Walker
視頻videohttp://file.papertrans.cn/981/980165/980165.mp4
概述Presents a collection of extended papers from the 2016 Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG).Highlights state-of-the-art technology in serious games applications and simul
叢書(shū)名稱Gaming Media and Social Effects
圖書(shū)封面Titlebook: VR, Simulations and Serious Games for Education;  Yiyu Cai,Wouter van Joolingen,Zachary Walker Book 2019 Springer Nature Singapore Pte Ltd.
描述This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.?.?.The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education..?.A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas..
出版日期Book 2019
關(guān)鍵詞Educational Games; Educational Simulations; Augmented Reality; Virtual Reality in Education; Autism Educ
版次1
doihttps://doi.org/10.1007/978-981-13-2844-2
isbn_softcover978-981-13-4810-5
isbn_ebook978-981-13-2844-2Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Nature Singapore Pte Ltd. 2019
The information of publication is updating

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VR, Simulations and Serious Games for Education978-981-13-2844-2Series ISSN 2197-9685 Series E-ISSN 2197-9693
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Yiyu Cai,Wouter van Joolingen,Zachary WalkerPresents a collection of extended papers from the 2016 Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG).Highlights state-of-the-art technology in serious games applications and simul
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Chenyi Wu,Quan Zheng?te verwendet, die wir im vierten Teil kennenlernen werden. Als Wattstundenz?hler sind auch bei Wechselstrom die dynamometrischen Z?hler, deren Wirkungsweise als Gleichstromz?hler wir eingehend kennengelernt haben, verwendbar. Die dynamometrischen Me?ger?te sind, entsprechende Ausbildung vorausgeset
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Xin Yang,Shuai Li,Baocai Yin,Qiang Zhang,Guozhen Tan,Dongsheng Zhou,Xiaopeng Weit werden sollen. Prinzipiell l??t sich keine Grenze zwischen der kommutativen Algebra und der algebraischen Geometrie feststellen, die ganze Vielfalt der Begriffe und Resultate der kommutativen Algebra findet bei der L?sung dieser oder jener Frage der algebraischen Geometrie ihre Anwendung. Man kann
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Supporting Conceptual Change in Physics with a Serious Game,roup (receiving no game) with 73 participants no significant gain in knowledge was measured in either group. However, students who played the game were more motivated than students who experienced the traditional lesson). Implications for renewed game design and research are discussed.
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Evaluation of a Re-designed Framework for Embodied Cognition Math Games,e’s collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control, and adjustment to the new technology were areas of concern.
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