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Titlebook: V-Learning; Distance Education i Leonard A. Annetta,Elizabeth Folta,Marta Klesath Book 2010 Springer Science+Business Media B.V. 2010 Dista

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書目名稱V-Learning
副標題Distance Education i
編輯Leonard A. Annetta,Elizabeth Folta,Marta Klesath
視頻videohttp://file.papertrans.cn/981/980005/980005.mp4
概述Gives practical examples from over six years of work in 3D virtual learning environments for online education..Is grounded in research..It gives a theoretical framework through a synopsis of work supp
圖書封面Titlebook: V-Learning; Distance Education i Leonard A. Annetta,Elizabeth Folta,Marta Klesath Book 2010 Springer Science+Business Media B.V. 2010 Dista
描述Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education.Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve.This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational
出版日期Book 2010
關(guān)鍵詞Distance Education; Distance Learning; Game Theory; Internet; Second Life; Serious Games; Simulation; Synch
版次1
doihttps://doi.org/10.1007/978-90-481-3627-8
isbn_softcover978-94-007-9102-2
isbn_ebook978-90-481-3627-8
copyrightSpringer Science+Business Media B.V. 2010
The information of publication is updating

書目名稱V-Learning影響因子(影響力)




書目名稱V-Learning影響因子(影響力)學(xué)科排名




書目名稱V-Learning網(wǎng)絡(luò)公開度




書目名稱V-Learning網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱V-Learning被引頻次




書目名稱V-Learning被引頻次學(xué)科排名




書目名稱V-Learning年度引用




書目名稱V-Learning年度引用學(xué)科排名




書目名稱V-Learning讀者反饋




書目名稱V-Learning讀者反饋學(xué)科排名




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Serious Games, Simulations, and Case-Based Reasoning,puter as a primary communicative tool (e-mail, chat rooms, etc.) within society all make “now” the right time to merge gaming and education into effective educational multi-user virtual environments. These engaging, synchronous online environments have the potential to support constructivist, proble
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