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Titlebook: Universal Design in Video Games; Active Participation Adam Palmquist,Izabella Jedel,Ole Goethe Book 2024 The Editor(s) (if applicable) and

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發(fā)表于 2025-3-25 05:13:06 | 只看該作者
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發(fā)表于 2025-3-25 09:50:31 | 只看該作者
Adam Palmquist,Izabella Jedel,Ole GoethePresents how universal video game design enhances learning outcomes.Explains how universal design, inclusive design and accessible design can make games accessible for all.Discusses the role and impor
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發(fā)表于 2025-3-25 12:51:48 | 只看該作者
978-3-031-30597-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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發(fā)表于 2025-3-25 16:11:45 | 只看該作者
Universal Design in Video Games978-3-031-30595-5Series ISSN 1571-5035 Series E-ISSN 2524-4477
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發(fā)表于 2025-3-25 23:36:00 | 只看該作者
1571-5035 n make games accessible for all.Discusses the role and impor.As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish
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發(fā)表于 2025-3-26 03:53:00 | 只看該作者
Design Elements and Design Spaces for Attainable Game Experiencestional accessibility, leading to the creation of games that are deeply responsive to the diverse needs of a wide player base. Through this balance, the chapter underscores the industry‘s ongoing commitment to Universal Design principles, advocating for a gaming landscape where players of all abilities can engage and participate.
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發(fā)表于 2025-3-26 19:44:00 | 只看該作者
The Attainable Game Experience Frameworkainment. With the burgeoning numbers of gamers globally, the industry has increasingly turned its focus toward improving accessibility and inclusivity. Yet, even as video games capture the imagination of billions, a considerable portion of the populace faces obstacles that prevent full engagement wi
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