找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments; 12th International C Margherita Antona,Co

[復制鏈接]
樓主: Prehypertension
51#
發(fā)表于 2025-3-30 11:38:15 | 只看該作者
Mauro Teófilo,Alvaro Louren?o,Juliana Postal,Vicente F. Lucena Jr.e” or “genius loci.” The loss of such character, as evidenced in contemporary forms of architecture and urban developmant “has disastrous consequences for man and for society, and we are now beginning to be aware of these effects.” Following Heidegger’s train of thought, Norberg-Schulz thus links th
52#
發(fā)表于 2025-3-30 12:52:17 | 只看該作者
53#
發(fā)表于 2025-3-30 18:43:15 | 只看該作者
Chih-yuan Wang,Chen-li Kuoe la richesse du “pragmatisme” américain, dont la paternité, revient à Peirce, selon W. James. Ainsi, étudier Peirce et sa sémiotique, c’est paradoxalement, pour les Européens, revenir en quelque sorte eux sources, puisque Peirce s’est nourri de la philosophie européenne, Kant notamment, mais aussi
54#
發(fā)表于 2025-3-30 23:22:40 | 只看該作者
Breno Augusto Guerra Zancan,Guilherme Corredato Guerino,Tatiany Xavier de Godoi,Daniela de Freitas Gnly of mental operations but also on indexical and iconic aspects; aspects which often are nottaken into account when working on the meaning of mathematical symbols. For such an enhancement to happen, it is necessary to transform basic notions of semiotic theories to make them usable for mathematics
55#
發(fā)表于 2025-3-31 01:24:53 | 只看該作者
56#
發(fā)表于 2025-3-31 06:16:15 | 只看該作者
57#
發(fā)表于 2025-3-31 10:58:47 | 只看該作者
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settinergoing venipuncture in an Italian children’s hospital.. Factors influencing VR analgesia are still sparsely investigated, particularly regarding the psychological variables, such as anxiety and coping strategies. Italian patients suffering from cancer and kidney diseases who used VR distraction rep
58#
發(fā)表于 2025-3-31 16:49:39 | 只看該作者
59#
發(fā)表于 2025-3-31 20:15:12 | 只看該作者
60#
發(fā)表于 2025-4-1 00:13:12 | 只看該作者
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Inr half through a more traditional non-immersive console setup (PS4 Pro). The usability and the emotional impact of the game was assessed through self-report questionnaires and the recording of physiological indexes (heart rate, skin conductance response). Results showed that: (a) playing a horror vi
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-6 16:41
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
临猗县| 巢湖市| 威海市| 万年县| 金溪县| 句容市| 河西区| 惠州市| 巨野县| 曲周县| 东乡县| 昭觉县| 济宁市| 安达市| 蒙自县| 平顶山市| 抚顺县| 临沧市| 磐石市| 富平县| 内黄县| 汉沽区| 屯昌县| 阳高县| 宜兴市| 三门县| 凌云县| 康马县| 酉阳| 静宁县| 南丹县| 资中县| 伊宁县| 宁武县| 绩溪县| 枣阳市| 高州市| 申扎县| 保德县| 敦煌市| 奎屯市|