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Titlebook: Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments; 12th International C Margherita Antona,Co

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樓主: Prehypertension
51#
發(fā)表于 2025-3-30 11:38:15 | 只看該作者
Mauro Teófilo,Alvaro Louren?o,Juliana Postal,Vicente F. Lucena Jr.e” or “genius loci.” The loss of such character, as evidenced in contemporary forms of architecture and urban developmant “has disastrous consequences for man and for society, and we are now beginning to be aware of these effects.” Following Heidegger’s train of thought, Norberg-Schulz thus links th
52#
發(fā)表于 2025-3-30 12:52:17 | 只看該作者
53#
發(fā)表于 2025-3-30 18:43:15 | 只看該作者
Chih-yuan Wang,Chen-li Kuoe la richesse du “pragmatisme” américain, dont la paternité, revient à Peirce, selon W. James. Ainsi, étudier Peirce et sa sémiotique, c’est paradoxalement, pour les Européens, revenir en quelque sorte eux sources, puisque Peirce s’est nourri de la philosophie européenne, Kant notamment, mais aussi
54#
發(fā)表于 2025-3-30 23:22:40 | 只看該作者
Breno Augusto Guerra Zancan,Guilherme Corredato Guerino,Tatiany Xavier de Godoi,Daniela de Freitas Gnly of mental operations but also on indexical and iconic aspects; aspects which often are nottaken into account when working on the meaning of mathematical symbols. For such an enhancement to happen, it is necessary to transform basic notions of semiotic theories to make them usable for mathematics
55#
發(fā)表于 2025-3-31 01:24:53 | 只看該作者
56#
發(fā)表于 2025-3-31 06:16:15 | 只看該作者
57#
發(fā)表于 2025-3-31 10:58:47 | 只看該作者
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settinergoing venipuncture in an Italian children’s hospital.. Factors influencing VR analgesia are still sparsely investigated, particularly regarding the psychological variables, such as anxiety and coping strategies. Italian patients suffering from cancer and kidney diseases who used VR distraction rep
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發(fā)表于 2025-3-31 16:49:39 | 只看該作者
59#
發(fā)表于 2025-3-31 20:15:12 | 只看該作者
60#
發(fā)表于 2025-4-1 00:13:12 | 只看該作者
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Inr half through a more traditional non-immersive console setup (PS4 Pro). The usability and the emotional impact of the game was assessed through self-report questionnaires and the recording of physiological indexes (heart rate, skin conductance response). Results showed that: (a) playing a horror vi
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