找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Understanding 3D Animation Using Maya; John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.

[復(fù)制鏈接]
查看: 28786|回復(fù): 37
樓主
發(fā)表于 2025-3-21 19:43:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Understanding 3D Animation Using Maya
編輯John Edgar Park
視頻videohttp://file.papertrans.cn/942/941285/941285.mp4
概述New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, sta
圖書封面Titlebook: Understanding 3D Animation Using Maya;  John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.
描述.Many animators and designers would like to supplement their Maya?learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. .Understanding 3-D Animation Using Maya. covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ‘concepts‘ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. .Topics and features: .- Proven method that emphasizes?preliminaries to?every chapter.- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques.- Skills reinforced with tutorials and chapter projects.- Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
出版日期Book 2005
關(guān)鍵詞3-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
版次1
doihttps://doi.org/10.1007/b138279
isbn_softcover978-0-387-00176-0
isbn_ebook978-0-387-26904-7
copyrightSpringer-Verlag New York 2005
The information of publication is updating

書目名稱Understanding 3D Animation Using Maya影響因子(影響力)




書目名稱Understanding 3D Animation Using Maya影響因子(影響力)學(xué)科排名




書目名稱Understanding 3D Animation Using Maya網(wǎng)絡(luò)公開(kāi)度




書目名稱Understanding 3D Animation Using Maya網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Understanding 3D Animation Using Maya被引頻次




書目名稱Understanding 3D Animation Using Maya被引頻次學(xué)科排名




書目名稱Understanding 3D Animation Using Maya年度引用




書目名稱Understanding 3D Animation Using Maya年度引用學(xué)科排名




書目名稱Understanding 3D Animation Using Maya讀者反饋




書目名稱Understanding 3D Animation Using Maya讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:34:38 | 只看該作者
https://doi.org/10.1007/b1382793-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
板凳
發(fā)表于 2025-3-22 04:05:45 | 只看該作者
nd dem Zwecke der Abhandlung, eine Aussage über die Spannungen zu geben, die in Ballonhüllen auftreten, beziehen sich die behandelten F?lle nur auf Rotationsfl?chen; dabei werden als ?u?ere Kr?fte jene angenommen, die tats?chlich auf Ballonhüllen einwirken.
地板
發(fā)表于 2025-3-22 04:36:31 | 只看該作者
en gemischt und bis in die N?he der jeweiligen Zersetzungstemperatur der reinen Mineralien erhitzt. R?ntgenographisch ergab sich bei all diesen Versuchen keine Aufweitung oder Kontraktion der Gitter. Die Elastizit?t der Strukturen reicht nicht aus, um r?ntgenographisch nachweisbare Mengen Fremdionen einzubauen.
5#
發(fā)表于 2025-3-22 11:00:23 | 只看該作者
rn bei Beachtung von.die zu (5) analogen Aussagen, die für N= 1 - der Folgerung 7(ü) entsprechend - die Korrektur.anstelle von n.=1 =1 ? a.>b.≥O erfahren und für N>1 durch.eine Folgerung aus (I. 27a-j) und (I. 30 a,b), erg?nzt werden.
6#
發(fā)表于 2025-3-22 14:25:03 | 只看該作者
7#
發(fā)表于 2025-3-22 20:04:57 | 只看該作者
Adding Character, points (keyframes). In other words, the way an object gets from point A to point B to point C is determined by the tangents in the .. To use it effectively you must be familiar with the different tangent types shown in Figure 4.1.
8#
發(fā)表于 2025-3-23 00:10:07 | 只看該作者
Bringing It All Together,s, dollies, zooms, etc. Once you are satisfied with the quality of your shots (tested by rendering individual frames at the beginning, middle, and end of a camera shot) you can set the Render Globals to render each sequence of frames.
9#
發(fā)表于 2025-3-23 03:03:03 | 只看該作者
978-0-387-00176-0Springer-Verlag New York 2005
10#
發(fā)表于 2025-3-23 07:52:28 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 19:38
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
台北市| 北辰区| 东乡县| 阜南县| 全州县| 巴林右旗| 龙川县| 嘉祥县| 连江县| 蓬溪县| 长治市| 衢州市| 华容县| 丽江市| 互助| 平乡县| 游戏| 商洛市| 盐源县| 濮阳市| 镇江市| 祁门县| 息烽县| 宝清县| 沧州市| 米泉市| 措勤县| 开化县| 吴堡县| 林口县| 惠来县| 张家口市| 武汉市| 绩溪县| 广元市| 临夏市| 阿城市| 揭西县| 临高县| 垫江县| 札达县|