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Titlebook: Understanding 3D Animation Using Maya; John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.

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發(fā)表于 2025-3-21 19:43:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Understanding 3D Animation Using Maya
編輯John Edgar Park
視頻videohttp://file.papertrans.cn/942/941285/941285.mp4
概述New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, sta
圖書封面Titlebook: Understanding 3D Animation Using Maya;  John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.
描述.Many animators and designers would like to supplement their Maya?learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. .Understanding 3-D Animation Using Maya. covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ‘concepts‘ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. .Topics and features: .- Proven method that emphasizes?preliminaries to?every chapter.- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques.- Skills reinforced with tutorials and chapter projects.- Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
出版日期Book 2005
關(guān)鍵詞3-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
版次1
doihttps://doi.org/10.1007/b138279
isbn_softcover978-0-387-00176-0
isbn_ebook978-0-387-26904-7
copyrightSpringer-Verlag New York 2005
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沙發(fā)
發(fā)表于 2025-3-21 23:34:38 | 只看該作者
https://doi.org/10.1007/b1382793-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
板凳
發(fā)表于 2025-3-22 04:05:45 | 只看該作者
nd dem Zwecke der Abhandlung, eine Aussage über die Spannungen zu geben, die in Ballonhüllen auftreten, beziehen sich die behandelten F?lle nur auf Rotationsfl?chen; dabei werden als ?u?ere Kr?fte jene angenommen, die tats?chlich auf Ballonhüllen einwirken.
地板
發(fā)表于 2025-3-22 04:36:31 | 只看該作者
en gemischt und bis in die N?he der jeweiligen Zersetzungstemperatur der reinen Mineralien erhitzt. R?ntgenographisch ergab sich bei all diesen Versuchen keine Aufweitung oder Kontraktion der Gitter. Die Elastizit?t der Strukturen reicht nicht aus, um r?ntgenographisch nachweisbare Mengen Fremdionen einzubauen.
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發(fā)表于 2025-3-22 11:00:23 | 只看該作者
rn bei Beachtung von.die zu (5) analogen Aussagen, die für N= 1 - der Folgerung 7(ü) entsprechend - die Korrektur.anstelle von n.=1 =1 ? a.>b.≥O erfahren und für N>1 durch.eine Folgerung aus (I. 27a-j) und (I. 30 a,b), erg?nzt werden.
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發(fā)表于 2025-3-22 14:25:03 | 只看該作者
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發(fā)表于 2025-3-22 20:04:57 | 只看該作者
Adding Character, points (keyframes). In other words, the way an object gets from point A to point B to point C is determined by the tangents in the .. To use it effectively you must be familiar with the different tangent types shown in Figure 4.1.
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發(fā)表于 2025-3-23 00:10:07 | 只看該作者
Bringing It All Together,s, dollies, zooms, etc. Once you are satisfied with the quality of your shots (tested by rendering individual frames at the beginning, middle, and end of a camera shot) you can set the Render Globals to render each sequence of frames.
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發(fā)表于 2025-3-23 03:03:03 | 只看該作者
978-0-387-00176-0Springer-Verlag New York 2005
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