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Titlebook: Triadic Game Design; Balancing Reality, M Casper Harteveld Book 2011 Springer-Verlag London Limited 2011 Computers and education.Educationa

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書目名稱Triadic Game Design
副標(biāo)題Balancing Reality, M
編輯Casper Harteveld
視頻videohttp://file.papertrans.cn/931/930161/930161.mp4
概述Introduces a design philosophy called "Triadic Game Design‘ which encompasses the reality, meaning and play of games.Analyses the three different perspectives of game design; the game, the pedagogical
圖書封面Titlebook: Triadic Game Design; Balancing Reality, M Casper Harteveld Book 2011 Springer-Verlag London Limited 2011 Computers and education.Educationa
描述.Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. .The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what .Triadic Game Design. offers..
出版日期Book 2011
關(guān)鍵詞Computers and education; Educational games; Game design; Pedagogy; Serious games; Simulation and modeling
版次1
doihttps://doi.org/10.1007/978-1-84996-157-8
isbn_softcover978-1-4471-5923-0
isbn_ebook978-1-84996-157-8
copyrightSpringer-Verlag London Limited 2011
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