| 書目名稱 | The Use of Projective Geometry in Computer Graphics |
| 編輯 | Ivan Herman |
| 視頻video | http://file.papertrans.cn/922/921871/921871.mp4 |
| 叢書名稱 | Lecture Notes in Computer Science |
| 圖書封面 |  |
| 描述 | The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central orparallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojectivegeometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformationsingraphics systems. It is shown that a mathematicallyprecisedescription of the projective geometrical nature of agraphicssystem leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. |
| 出版日期 | Book 1992 |
| 關(guān)鍵詞 | 3D-Systeme; 3D-Systems; CAD; Computational Geometry; Computer Graphics; Computer-Aided Geometric Design; C |
| 版次 | 1 |
| doi | https://doi.org/10.1007/3-540-55075-5 |
| isbn_softcover | 978-3-540-55075-4 |
| isbn_ebook | 978-3-540-46687-1Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
| issn_series | 0302-9743 |
| copyright | Springer-Verlag Berlin Heidelberg 1992 |