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Titlebook: The Use of Projective Geometry in Computer Graphics; Ivan Herman Book 1992 Springer-Verlag Berlin Heidelberg 1992 3D-Systeme.3D-Systems.CA

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書目名稱The Use of Projective Geometry in Computer Graphics
編輯Ivan Herman
視頻videohttp://file.papertrans.cn/922/921871/921871.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: The Use of Projective Geometry in Computer Graphics;  Ivan Herman Book 1992 Springer-Verlag Berlin Heidelberg 1992 3D-Systeme.3D-Systems.CA
描述The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central orparallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojectivegeometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformationsingraphics systems. It is shown that a mathematicallyprecisedescription of the projective geometrical nature of agraphicssystem leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics.
出版日期Book 1992
關(guān)鍵詞3D-Systeme; 3D-Systems; CAD; Computational Geometry; Computer Graphics; Computer-Aided Geometric Design; C
版次1
doihttps://doi.org/10.1007/3-540-55075-5
isbn_softcover978-3-540-55075-4
isbn_ebook978-3-540-46687-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 1992
The information of publication is updating

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