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Titlebook: The History of the GPU - New Developments; Jon Peddie Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license t

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發(fā)表于 2025-3-21 18:53:44 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱The History of the GPU - New Developments
編輯Jon Peddie
視頻videohttp://file.papertrans.cn/912/911371/911371.mp4
概述Covers the subsequent eras of the GPU from early 2000.Traces the history of the new developments and provides a view of future progress.Explains and illustrates the many uses of the GPU
圖書(shū)封面Titlebook: The History of the GPU - New Developments;  Jon Peddie Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license t
描述.This third book in the three-part series on the .History of the GPU. covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes...In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. ?In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones...Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.. .
出版日期Book 2022
關(guān)鍵詞Computer Graphics; Mobile GPU‘s; Game Consoles; Ray Tracing; Mesh Shading
版次1
doihttps://doi.org/10.1007/978-3-031-14047-1
isbn_softcover978-3-031-14046-4
isbn_ebook978-3-031-14047-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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發(fā)表于 2025-3-21 20:21:15 | 只看該作者
978-3-031-14046-4The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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發(fā)表于 2025-3-22 02:01:47 | 只看該作者
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Book 2022has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes...In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded
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