| 書(shū)目名稱(chēng) | Technologies of Inclusive Well-Being |
| 副標(biāo)題 | Serious Games, Alter |
| 編輯 | Anthony Lewis Brooks,Sheryl Brahnam,Lakhmi C. Jain |
| 視頻video | http://file.papertrans.cn/903/902310/902310.mp4 |
| 概述 | Latest research on emerging intelligent paradigms in the field of Serious Games, Alternative Realities, and Play Therapy.Introduces and describes the latest intelligent technologies offering therapy, |
| 叢書(shū)名稱(chēng) | Studies in Computational Intelligence |
| 圖書(shū)封面 |  |
| 描述 | .This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people?spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research?interdisciplinary initiative that are already profoundly impacting society.?? . |
| 出版日期 | Book 2014 |
| 關(guān)鍵詞 | Alternative Realities; Artificial Intelligence; Computational Intelligence; Intelligent Paradigms; Play |
| 版次 | 1 |
| doi | https://doi.org/10.1007/978-3-642-45432-5 |
| isbn_softcover | 978-3-662-50923-4 |
| isbn_ebook | 978-3-642-45432-5Series ISSN 1860-949X Series E-ISSN 1860-9503 |
| issn_series | 1860-949X |
| copyright | Springer-Verlag Berlin Heidelberg 2014 |