找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Serious Games; 10th Joint Internati Jan L. Plass,Xavier Ochoa Conference proceedings 2025 The Editor(s) (if applicable) and The Author(s),

[復制鏈接]
樓主: 到來
31#
發(fā)表于 2025-3-26 22:26:34 | 只看該作者
Students’ Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applicationsevel course on games and learning in Spring 2024. Specifically, we describe how JeepyTA was integrated in two “play journal” assignments where twenty-two students documented their observations of playing classic and contemporary digital games, shared insights from assigned readings, and proposed edu
32#
發(fā)表于 2025-3-27 02:24:29 | 只看該作者
A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimoerious games by leveraging multimodal trace data. By integrating diverse sources of multimodal trace data, such as eye tracking, log files, concurrent verbalizations, facial expressions of emotions, physiological sensors, and screen recordings, the taxonomy aims to capture nuanced insights into lear
33#
發(fā)表于 2025-3-27 08:33:20 | 只看該作者
An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Dae-grained telemetry data, there exists an unprecedented opportunity to investigate gameplay behaviors, outcomes, and their relationships to learning processes. However, with these opportunities come the need for technical infrastructures to manage the collection and analysis of massive amounts of ga
34#
發(fā)表于 2025-3-27 09:57:15 | 只看該作者
Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Gameucators and system designers may want to know which of these pathways are most effective for engagement, learning, or other desirable outcomes. In this paper, we investigate which prior jobs and factors are associated with higher rates of student quitting behavior in an educational science explorati
35#
發(fā)表于 2025-3-27 16:26:14 | 只看該作者
36#
發(fā)表于 2025-3-27 19:44:34 | 只看該作者
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approachext replays, and statistical analysis often necessitate labor-intensive manual iterations to configure data appropriately and typically focus only on predominant trends. To improve our understanding of learner behaviors, this paper introduces a novel interactive visualization system that leverages .
37#
發(fā)表于 2025-3-28 01:06:11 | 只看該作者
38#
發(fā)表于 2025-3-28 02:10:49 | 只看該作者
39#
發(fā)表于 2025-3-28 07:03:53 | 只看該作者
40#
發(fā)表于 2025-3-28 13:48:26 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 14:33
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
长阳| 淳化县| 色达县| 海安县| 寿光市| 车险| 星子县| 通化县| 泸溪县| 怀来县| 江北区| 奉贤区| 古丈县| 斗六市| 广宗县| 龙游县| 蒙阴县| 开远市| 桐庐县| 京山县| 卫辉市| 新野县| 兴宁市| 株洲县| 荥阳市| 驻马店市| 商丘市| 莆田市| 宁化县| 卢龙县| 永清县| 陇南市| 红安县| 左云县| 富民县| 夏邑县| 泸西县| 文水县| 龙南县| 鲁甸县| 林甸县|