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Titlebook: Surgical Scene Generation for Virtual Reality-Based Training in Medicine; Matthias Harders Book 2008 Springer-Verlag London 2008 3D.Biomec

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11#
發(fā)表于 2025-3-23 12:54:35 | 只看該作者
12#
發(fā)表于 2025-3-23 14:01:38 | 只看該作者
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發(fā)表于 2025-3-23 21:46:59 | 只看該作者
Book 2008ees quickly become familiar with a scene and the natural variations encountered in real-life situations cannot be reproduced. Generating such models in VR-based applications is difficult, but with the increase in computational power (allowing for larger and more finely-detailed virtual environments)
14#
發(fā)表于 2025-3-24 00:29:34 | 只看該作者
Appearance, one of the key techniques in interactive computer graphics, to add complexity and thus realism to visual rendering. With this approach, the representation of minute object detail with geometric information can be avoided. Moreover, texture mapping requires only little additional computational effort in the rendering process.
15#
發(fā)表于 2025-3-24 05:29:59 | 只看該作者
Biomechanics,ribing the tissue behavior have to be determined. Since the parameter definition depends on the specific deformation model chosen for the simulator, an overview of the common approaches will be provided.
16#
發(fā)表于 2025-3-24 07:40:51 | 只看該作者
Matthias HardersProvides an extensive overview of related work in the three different directions of scene generation and introduces specific solutions in detail.Ideal reference for any reader involved in generating t
17#
發(fā)表于 2025-3-24 11:23:20 | 只看該作者
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發(fā)表于 2025-3-24 15:39:50 | 只看該作者
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發(fā)表于 2025-3-24 21:42:10 | 只看該作者
20#
發(fā)表于 2025-3-25 01:08:24 | 只看該作者
Geometry, consist of the human organs and possibly their pathological changes. A key component within this step is the ability to provide different scenes for every training session, reflecting the natural variability in cases and patients.
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