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Titlebook: Spatial Visualization and Professional Competence; The Development of P Andrew Paquette Book 2018 Springer Nature Switzerland AG 2018 spati

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發(fā)表于 2025-3-21 17:55:27 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Spatial Visualization and Professional Competence
副標(biāo)題The Development of P
編輯Andrew Paquette
視頻videohttp://file.papertrans.cn/874/873587/873587.mp4
概述Explains why experience or practice isn’t always enough to develop proficiency.Demonstrates flaws in current spatial visualisation testing.Enriches understanding of domain differences in the developme
圖書(shū)封面Titlebook: Spatial Visualization and Professional Competence; The Development of P Andrew Paquette Book 2018 Springer Nature Switzerland AG 2018 spati
描述.The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. . . This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visual
出版日期Book 2018
關(guān)鍵詞spatial visualization; computer graphics; technical education; digital art; graphics higher education; le
版次1
doihttps://doi.org/10.1007/978-3-319-91289-9
isbn_softcover978-3-030-08213-0
isbn_ebook978-3-319-91289-9
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

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https://doi.org/10.1007/978-3-319-91289-9spatial visualization; computer graphics; technical education; digital art; graphics higher education; le
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Andrew PaquetteExplains why experience or practice isn’t always enough to develop proficiency.Demonstrates flaws in current spatial visualisation testing.Enriches understanding of domain differences in the developme
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Quantitative Findings,e presented first, in this chapter, because they represent the known history of performance and assessment at IGAD leading up to the qualitative portion of the study, which is presented in the next chapter.
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nriches understanding of domain differences in the developme.The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large number
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