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Titlebook: Social Computing and Social Media. User Experience and Behavior; 10th International C Gabriele Meiselwitz Conference proceedings 2018 Sprin

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書目名稱Social Computing and Social Media. User Experience and Behavior
副標(biāo)題10th International C
編輯Gabriele Meiselwitz
視頻videohttp://file.papertrans.cn/870/869368/869368.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Social Computing and Social Media. User Experience and Behavior; 10th International C Gabriele Meiselwitz Conference proceedings 2018 Sprin
描述The two volumes set LNCS 10913-10914 of SCSM 2018 constitutes the proceedings of the 10th International Conference onSocial Computing and Social Media, SCSM 2018, held as part of the International Conference on Human-Computer Interaction, HCII 2018, heldin Las Vegas, NV, USA, in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences.?.The papers were carefully reviewed and selected from 4346 submissions. These papers which are organized inthe following topical sections: socialmedia user experience, individual and social behavior in Social Media, privavcy and ethical issues in Social Media, motivation and gamification in Social Media, social network analysis, and agents, models and algorithms in Social Media.?.
出版日期Conference proceedings 2018
關(guān)鍵詞Social Media; User Experience; Individual and Social Behaviour; Privacy; Ethical Issues in Social Media;
版次1
doihttps://doi.org/10.1007/978-3-319-91521-0
isbn_softcover978-3-319-91520-3
isbn_ebook978-3-319-91521-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

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Online Ethnography Studies in Computer Science: A Systematic Mappingvides a broad overview of existing online ethnography studies in Computer Science and by identifying how these studies have been performed considering adopted methods, collected and analyzed data, community characteristics, and researcher participation throughout these empirical studies.
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Posting Content, Collecting Points, Staying Anonymous: An Evaluation of Jodeld its target group, since 72% of the respondents are students. The users’ satisfaction with the app is extremely high. 92% of the respondents are satisfied with the app while 97% said that they would recommend Jodel. The network effect is therefore particularly pronounced. The used elements of gamif
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Evaluating Online Travel Agencies’ Usability: What Heuristics Should We Use?line travel agency Expedia.com as case study; the web and mobile versions were evaluated. We assessed students’ perception based on a questionnaire that rates each heuristic individually (Utility, Clarity, Ease of use, Necessity of additional checklist), but also the set of heuristics as a whole (Ea
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