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Titlebook: Social Computing and Social Media. Human Behavior; 9th International Co Gabriele Meiselwitz Conference proceedings 2017 Springer Internatio

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21#
發(fā)表于 2025-3-25 06:46:51 | 只看該作者
Virginica Rusu,Cristian Rusu,Daniela Qui?ones,Silvana Roncagliolo,César A. Collazos
22#
發(fā)表于 2025-3-25 09:33:29 | 只看該作者
23#
發(fā)表于 2025-3-25 14:26:32 | 只看該作者
Adela Coman,Ana-Maria Grigore,Oana Simona Caraman Hudea
24#
發(fā)表于 2025-3-25 15:48:35 | 只看該作者
Sachiko Iwasaki,Ko Hashimoto,Kohei Otake,Takashi Namatame
25#
發(fā)表于 2025-3-25 23:04:54 | 只看該作者
Virginica Rusu,Cristian Rusu,Daniel Guzmán,Silvana Roncagliolo,Daniela Qui?ones
26#
發(fā)表于 2025-3-26 02:12:31 | 只看該作者
Investigating Arab DHH Usage of YouTube Videos Using Latent Variables in an Acceptance Technology Mose are possible via a simple click. Moreover, some countries, including Saudi Arabia, use this technology more than others. While there are many Saudi channels and videos for all age groups, there are limited channels for people with disabilities such as Deaf and Hard of Hearing people (DHH). The ut
27#
發(fā)表于 2025-3-26 05:04:01 | 只看該作者
Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?ction for fun and easy to use mobile games. In fact, the main concern of mobile game development is the usability due to smart phones restrictions (screen size, processing power, storage, etc.). To identify such usability problems, heuristic evaluation is applied. In this paper, we evaluated a popul
28#
發(fā)表于 2025-3-26 10:48:11 | 只看該作者
29#
發(fā)表于 2025-3-26 15:25:45 | 只看該作者
Getting Interrupted? Design Support Strategies for Learning Success in M-Learning Applicationson memory for goals theory, we propose that metacognitive support and interactive immediacy are two interruption support features that can increase user’s learning and resumption success. We also propose that these effects are moderated by the task complexity that user is achieving with the app. We
30#
發(fā)表于 2025-3-26 20:25:47 | 只看該作者
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