書目名稱 | Simulation Gaming Through Times and Disciplines |
副標(biāo)題 | 50th International S |
編輯 | Marcin Wardaszko,Sebastiaan Meijer,Mariola Grzybow |
視頻video | http://file.papertrans.cn/868/867527/867527.mp4 |
叢書名稱 | Lecture Notes in Computer Science |
圖書封面 |  |
描述 | This book constitutes revised selected papers from the?50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.. |
出版日期 | Conference proceedings 2021 |
關(guān)鍵詞 | artificial intelligence; Business Process Management (BPM); complex systems; computer games; computer ne |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-030-72132-9 |
isbn_softcover | 978-3-030-72131-2 |
isbn_ebook | 978-3-030-72132-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | Springer Nature Switzerland AG 2021 |